/*

 @name    : 锅巴汉化 - Web汉化插件
 @author  : 麦子、JAR、小蓝、好阳光的小锅巴
 @version : V0.6.1 - 2019-07-09
 @website : http://www.g8hh.com

*/

//1.汉化杂项
var cnItems = {
    _OTHER_: [],

    //未分类：
    'Save': '保存',
    'Export': '导出',
    'Import': '导入',
    'Settings': '设置',
    'Achievements': '成就',
    'Statistics': '统计',
    'Changelog': '更新日志',
    'Hotkeys': '快捷键',
    'ALL': '全部',
    'Default': '默认',
    'AUTO': '自动',
    'default': '默认',
    '\t\tIf problems persist, your browser might simply be too old; this could also be a problem on our side - in which case, wait a few minutes, then hit ctrl+f5!': '\t\t如果问题仍然存在，您的浏览器可能只是太旧了； 这也可能是我们这边的问题 - 在这种情况下，请等待几分钟，然后按 ctrl+f5！',
    'Got it!': '知道了!',
    'Help? Bugs? Ideas? Check out our': '需要帮助? Bugs? 好想法? 请访问我们的',
    'Legacy': '遗产',
    'loading': '加载',
    'Loading data': '加载数据',
    'NeverEnding Legacy': '无尽的遗产',
    'Pleasant': '愉快',
    'Random': '随机',
    'Start a new game': '开始新游戏',
    'Slow connection? If not, please make sure your javascript is enabled, then refresh.': '连接缓慢？ 如果没有，请确保您的 javascript 已启用，然后刷新。',
    'Research': '研究',
    'Resources': '资源',
    'Resources are scarce, and everyone starts foraging.': '资源稀缺，大家开始觅食。',
    'Territory': '领土',
    'Traits': '特点',
    'Update log': '更新日志',
    'Use mods': '使用模组',
    'World Map': '世界地图',
    'You choose to start somewhere...': '你选择从某个地方开始......',
    'You emerge as the tribe\'s leader. They call you': '你成为部落的领袖。 他们叫你',
    'Your tribe': '你的部落',
    'Your tribe finds a place to settle in the wilderness.': '你的部落在荒野中找到了一个定居点。',
    'This is taking longer than expected.': '这需要比预期更长的时间。',
    'This website uses cookies to ensure you get the best experience on our website.': '本网站使用 cookie 来确保您在我们的网站上获得最佳体验。',
    'About this alpha': '关于此版本',
    'Cookie Clicker': '无尽的饼干',
    'Cookie Consent plugin for the EU cookie law': '欧盟 cookie 法的 cookie 同意插件',
    'Policies': '政策',
    'Production': '生产',
    'Enter your name here.': '在此处输入您的名字。',
    'Log': '原木',
    'Make it something memorable!': '让它成为令人难忘的事情！',
    'Awful': '可怕',
    'Select mods for this playthrough.': '为这个游戏选择模组。',
    'Change the game\'s settings.': '修改游戏设置',
    'Features to be added later include agriculture, religion, commerce, military, and interactions with other civilizations, among other things planned.': '稍后添加的功能包括农业、宗教、商业、军事以及与其他文明的互动，以及其他计划中的内容。',
    'Feedback about bugs, oversights and technological inaccuracies are appreciated! (Send me a message to my tumblr at the top': '感谢有关错误、疏忽和技术错误的反馈！ （给我发消息到顶部的 tumblr',
    'Start your civilization in a harsh terrain with scarce natural resources.': '在自然资源稀缺的恶劣地形中开始您的文明。',
    'Start your civilization in a random place on the map.': '在地图上的随机位置开始您的文明。',
    'Start your civilization in a welcoming terrain full of natural resources.': '在充满自然资源的宜人地带开始您的文明。',
    'Thank you for playing this alpha!': '感谢您玩这个版本！',
    'The game in its current state features stone age technology and up to some parts of iron age.': '当前状态的游戏具有石器时代技术和铁器时代的某些部分。',
    'View the game\'s version history.': '查看游戏的版本历史。',
    'Who knows how your people will fare in these strange lands!': '谁知道你的人民在这些陌生的土地上会过得怎么样！',
    'One day elapses every second, and 300 days make up a year.': '每一秒都有一天过去，一年有 300 天。',
    'Known technologies': '已知技术',
    'Load': '加载',
    'Miscellaneous': '杂项',
    'New game': '新游戏',
    'It may develop some over time.': '它可能会随着时间的推移而发展。',
    'If this is your first time playing, you may want to consult some quick': '如果这是您第一次玩，您可能需要咨询一些快速',
    'Health': '健康',
    'Happiness': '幸福',
    'Getting started': '入门',
    'Gear': '齿轮',
    'Gathering': '收集',
    'Game saved -': '游戏已保存 -',
    'Food & Water': '食物 & 水',
    'Exploration': '探索',
    'Essentials': '必需品',
    'Discovery': '发现',
    'Demographics': '人口统计',
    'Date': '日期',
    'Cultural': '文化',
    'Crafting & Construction': '制作 & 建造',
    'Click the + and - buttons to increase or decrease the amount. You can ctrl-click either button to instantly make the amount negative or positive.': '单击 + 和 - 按钮以增加或减少数量。 您可以按住 ctrl 并单击任一按钮以立即使金额为负数或正数。',
    'Clear': '清理',
    'Buy amount': '购买数量',
    'average': '平均',
    'ALMIGHTY': '万能的',
    'An eerie glow from above illuminates the night.': '来自上方的诡异光芒照亮了夜晚。',
    'Population': '人口',
    'Rename civilization': '重命名文明',
    'Research (': '研究 (',
    'Reveal map': '显示地图',
    'Scavenging': '清除',
    'Show resources': '显示资源',
    'Show tiers': '显示层',
    'The first year of your legacy has begun. May it stand the test of time.': '您遗产的第一年已经开始。 愿它经得起时间的考验。',
    'The night is unforgiving.': '夜晚是无情的。',
    'This is how many units you\'ll queue or unqueue at once in a single click.': '这是您一次将要排队或取消排队的单位数量。',
    'This is the current date in your civilization.': '这是你们文明的当前日期。',
    'tips.': '提示.',
    'Total natural resources in your territory': '您领土内的自然资源总量',
    'Worms, insects, spiders -': '蠕虫、昆虫、蜘蛛—',
    'Work': '工作',
    'Welcome back -': '欢迎回来 -',
    'Uses': '使用',
    'such as fish, clams, or shrimps, is both bland-tasting and several kinds of nasty.': '例如鱼、蛤蜊或虾，味道平淡，但有几种令人讨厌。',
    'spends their time observing, thinking, and wondering why things are the way they are.': '花时间观察、思考和想知道为什么事情会变成这样。',
    'are easily caught, but are usually not considered': '很容易被抓住，但通常不被考虑',
    'are various plants, roots and mushrooms that can be collected by simply foraging around. While relatively healthy to eat, they tend to taste fairly unpleasant.': '是各种植物、根和蘑菇，可以通过简单地四处觅食来收集。 虽然吃起来相对健康，但它们的味道往往令人不快。',
    'Bugs': '虫子',
    'Dreamer': '梦想家',
    'Dry bones crack and burst underfoot.': '干燥的骨头在脚下裂开并爆裂。',
    'every now and then, which you can use to research early technologies': '不时地，您可以用它来研究早期技术',
    'Food': '食物',
    'generates': '产生',
    'Herb': '草药',
    'Herbs': '草药',
    'Insight': '洞察力',
    'Large monsters roam, unseen.': '巨大的怪物漫游，看不见。',
    'Default dataset': '默认数据集',
    'part of': '部分',
    'unlocks': '解锁',
    'unlocks policies that manage which food types can be eaten': '解锁管理可以食用哪些食物类型的政策',
    'Use your influence to enact policies that change the way your civilization functions.': '利用您的影响力制定改变您文明运作方式的政策。',
    'Various interesting things': '各种有趣的东西',
    'venture in the wilderness to gather food, wood, and other things of note.': '在荒野中冒险收集食物、木材和其他值得注意的东西。',
    'View the world map, inspect explored territory and see your natural resources.': '查看世界地图，检查已探索的领土并查看您的自然资源。',
    'View traits and edit your civilization\'s properties.': '查看特征并编辑您的文明属性。',
    'walk about in search of new places to settle, reporting what they saw when they come back.': '四处走动寻找新的定居点，报告他们回来时的所见。',
    'Wanderer': '流浪者',
    'Wanderers': '流浪者',
    'Water': '水',
    'Water rations': '水口粮',
    'Water turns into': '水变成',
    'when clean': '清洁时',
    'when other': '当其它',
    'when they get hungry, at the rate of 1 unit per person every 3 ticks (although babies and children eat less).': '当他们饿了时，每人每 3 个时刻 1 个单位（尽管婴儿和儿童吃得更少）。',
    'when your': '当你的',
    'Wisdom': '智慧',
    'Without water, people will resort to drinking': '没有水，人们会求助于饮水',
    'work': '工作',
    'Worker': '工人',
    'Workers': '工人',
    'workforce': '劳动力',
    'Workforce': '劳动力',
    'You also get 1 influence point at the start of every year.': '您还会在每年年初获得 1 个影响点。',
    'your people are given each day.': '你的人每天都被给予。',
    'Your': '你的',
    'Your people will drink': '你的人会喝',
    'A fairly soft mineral. Can be foraged from some places, but is more commonly extracted while mining or quarrying.': '一种相当软的矿物。 可以从某些地方觅食，但更常见的是在采矿或采石时提取。',
    'A short but sturdy branch. Obtained when foraging or when felling a tree.': '一个短而结实的树枝。 觅食或砍树时获得。',
    'A stream burbles quietly nearby.': '一条小溪在附近静静地流淌。',
    '(100 per fully-explored non-ocean tile, by default) upon which you can construct buildings. If for some reason you find yourself with less land than your buildings are using, some of them will start to slowly crumble away.': '（默认情况下，每个完全探索的非海洋地块 100 个）您可以在其上建造建筑物。 如果出于某种原因，您发现自己的土地比建筑物使用的土地少，其中一些将开始慢慢崩溃。',
    '; working elders are more prone to accidents and early death.': '; 在职老人更容易发生事故和早逝。',
    '; working children are more prone to accidents and receive lower education.': '; 工作的儿童更容易发生事故并且受教育程度较低。',
    '; the closer to the limit, the slower it is to produce more.': '; 越接近极限，生产越慢。',
    ', which is unhealthy; if that runs out too, your people will simply die off.': '，这是不健康的； 如果它也用完了，你的人就会死掉。',
    ', whether gathered from berry bushes or fruit trees, are both sweet-tasting and good for you.': '，无论是从浆果灌木还是果树上采集的，都味道甜美，对您有好处。',
    ', used to build rudimentary structures.': '，用于构建基本结构。',
    ', unless special measures are in place.': '，除非有特别措施。',
    ', poor living conditions, and ongoing plagues.': '，恶劣的生活条件和持续的瘟疫。',
    ', in its most primitive form, is a series of groans and grunts that makes it possible to communicate things, events, and concepts.': '以其最原始的形式，是一系列的呻吟和咕噜声，使交流事物、事件和概念成为可能。',
    ', entertainment, or luxury items; things that bring down happiness are spoiled food, starvation, disease, death and harsh policies.': '、娱乐或奢侈品； 破坏幸福的事物是变质的食物、饥饿、疾病、死亡和严厉的政策。',
    ', drinking': '， 喝',
    ', but may be healed over time.': '，但随着时间的推移可能会痊愈。',
    ', although most people find them unpalatable.': '，尽管大多数人觉得它们不好吃。',
    'Current mode': '当前模式',
    'Creatures are lurking.': '生物潜伏着。',
    'Normal': '正常',
    'A blood-curdling wail is heard.': '听到令人毛骨悚然的哀号声。',
    'A vital part of an early tribe,': '早期部落的重要组成部分，',
    'active': '活跃',
    'Adult': '成人',
    'Adults': '成人',
    'affects how many babies your people make.': '影响你的人生育多少婴儿。',
    'After a while, they will grow up into': '再过一段时间，它们就会长成',
    'All Homonüüttos have died out.': '所有的同居人都灭绝了。',
    'also turns into muddy water over time, if not stored properly. Additionally, muddy water itself will slowly dry out.': '如果储存不当，随着时间的推移也会变成泥水。 此外，浑水本身会慢慢变干。',
    'An unexplained sound echoes on the horizon.': '一种无法解释的声音在地平线上回响。',
    'and': '和',
    'and unhappy, while higher health will make people happier.': '和不快乐，而更高的健康会让人更快乐。',
    'Any 2 adults can have babies, even if they are working.': '任何两个成年人都可以生孩子，即使他们在工作。',
    'Archaic building materials': '古建筑材料',
    'are what happens when you have 2 or more': '当你有 2 个或更多时会发生什么',
    'Authority': '权力',
    'Baby': '婴儿',
    'Babies': '婴儿',
    'Babies drink and eat half as much as children.': '婴儿的饮水量和进食量是儿童的一半。',
    'Bricks': '砖块',
    'by Gathering.': '通过收集。',
    'can also have babies, though much slower.': '也可以生孩子，虽然慢得多。',
    'cannot discover new tiles': '无法发现新地块',
    'Changing mode costs': '改变模式成本',
    'Child': '儿童',
    'Child workforce': '童工',
    'Children': '儿童',
    'Children do not count as': '儿童不算',
    'Children drink and eat half as much as adults.': '儿童的饮水和进食量是成人的一半。',
    'Clay': '粘土',
    'Click and drag to change': '单击并拖动以更改',
    'Click to toggle': '点击切换',
    'Cost': '成本',
    'describes the global level of well-being of your': '描述您的全局幸福水平',
    'Disabled': '已禁用',
    'dying': '垂死',
    'Elder': '老人',
    'Elder workforce': '老年劳动力',
    'Elders': '老人',
    'Elders do not count as': '老人不算',
    'Enabled': '已启用',
    'Elders may end up': '老人可能会结束',
    'Everything stands still in the morning air.': '一切都静止在清晨的空气中。',
    'explores occupied tiles for': '探索占用的地块',
    'food': '食物',
    'Food will slowly decay into': '食物会慢慢腐烂成',
    'forages for basic': '基本饲料',
    'Found by digging in damp soil; can be baked into': '通过在潮湿的土壤中挖掘发现； 可以烤成',
    'Fruit': '水果',
    'Fruits': '水果',
    'Gatherer': '采集者',
    'Gatherers': '采集者',
    'Generally, adults make up most of your': '一般来说，成年人占你的大部分',
    'Happiness and unhappiness both tend to level off over time.': '快乐和不快乐都会随着时间的推移而趋于平稳。',
    'grow from': '成长从',
    'Happy people work even harder, while unhappy people tend to slack off; at +100% happiness, most of your workers will work twice as fast, while at -100% happiness, they will work twice as slow. This goes on up to +200% and -200%.': '快乐的人工作更努力，不快乐的人往往懈怠； 在 +100% 的幸福感下，您的大多数员工的工作速度会提高一倍，而在 -100% 的幸福感下，他们的工作速度会减慢两倍。 这种情况一直持续到 +200% 和 -200%。',
    'Health can be affected by a number of things : eating raw or spoiled': '健康会受到许多因素的影响：生吃或变质',
    'Homonüüttos': '同居人',
    'hydrated, at the rate of half a unit per person every 3 ticks (although babies and children drink less).': '水合，每人每 3 个时刻半个单位（尽管婴儿和儿童喝得更少）。',
    'if you lack proper food storage.': '如果您缺乏适当的食物储存。',
    'In the distance, a prey falls to a pack of beasts.': '在远处，一个猎物落在了一群野兽身上。',
    'Influence': '影响力',
    'Influence is required to enact most policies or remove traits.': '制定大多数政策或移除特征都需要影响力。',
    'is available, in a last-ditch effort to fend off starvation.': '是可用的，这是抵御饥饿的最后努力。',
    'is consumed by your': '被你消耗了',
    'is eaten when no other': '当没有其他人时被吃掉',
    'is generated by power structures.': '由权力结构产生。',
    'is required to keep your': '需要保持您的',
    'is the part of your': '是你的一部分',
    'It is limited by your': '它受你的限制',
    'Just a simple rock. Found regularly when foraging, and even more commonly when digging, mining or quarrying.': '只是一块简单的石头。 在觅食时经常发现，在挖掘、采矿或采石时更常见。',
    'Land': '土地',
    'left to their own devices.': '留给他们自己的设备。',
    'Limestone': '石灰石',
    'Lower health tends to make people': '较低的健康状况往往会使人',
    'Many technologies require insight to be researched.': '许多技术需要深入研究。',
    'Materials such as': '材料如',
    'may sometimes get lost': '有时可能会迷路',
    'Most terrains have some fresh water up for gathering - from ponds, streams and rain; drier locations will have to rely on well digging.': '大多数地形都有一些淡水可供收集——来自池塘、溪流和雨水； 较干燥的地方将不得不依靠挖井。',
    'Muddy water': '浑水',
    'Muddy water can be collected while gathering, from stagnant pools or old rainwater;': '可以在收集时收集泥水，从死水池或旧雨水中收集；',
    'now count as': '现在算作',
    ', but may slowly get better over time.': '，但随着时间的推移可能会慢慢好转。',
    'A droning sound fills the sky.': '嗡嗡的声音充满了天空。',
    'are the remains of': '是剩下的',
    'Bone': '骨头',
    'can fall': '可以跌倒',
    'Burial spot': '墓地',
    'Corpse': '尸体',
    'Corpses': '尸体',
    'Corpses left in the open air tend to spread diseases and make people unhappy, which gets even worse as superstitions develop. To mitigate this, you need a': '留在露天的尸体往往会传播疾病，让人不快乐，随着迷信的发展，这种情况变得更糟。 为了缓解这种情况，您需要一个',
    'Dark birds caw ominously in the distance.': '远处的黑鸟不祥地叫着。',
    'due to work injuries, or from war. They do not': '由于工伤或战争。 他们不',
    'for each corpse.': '对于每一具尸体。',
    'levels are too low. They do not': '等级太低。 他们不',
    'Note that some food types may or may not be eaten depending on policies in place.': '请注意，根据现行政策，某些食物类型可能会或可能不会被食用。',
    'may get': '可能得到',
    'Obtained from the corpse of an animal, or discarded from eating flesh.': '从动物尸体中获得，或因吃肉而丢弃。',
    'of old age.': '年老。',
    'Over time, babies will grow into': '久而久之，宝宝就会长成',
    'over time, if your water storage is insufficient.': '随着时间的推移，如果您的储水量不足。',
    'over time.': '随着时间的推移。',
    'Raw seafood': '生海鲜',
    'Seafood': '海鲜',
    'Several things improve happiness, such as good': '有几件事可以提高幸福感，例如好',
    'queued': '排队',
    'People': '人',
    'people': '人',
    'Sick': '生病',
    'sick': '生病',
    'Stone': '石头',
    'Stones': '石头',
    'tastes awful and is unhealthy, but is better than dying of thirst. Your people will default to drinking it in the absence of fresh': '味道不好，不健康，但总比渴死要好。 你的人会默认在没有新鲜的情况下喝它',
    'that died, whether from old age, accident, disease, starvation or war.': '无论是因为年老、事故、疾病、饥饿还是战争而死亡。',
    'that grow old are': '变老是',
    'that is ready to work.': '准备工作。',
    'Wounded': '受伤',
    'wounded': '受伤',
    'Wild scents flow in from elsewhere.': '野味从别处涌来。',
    'The number on the left is how many are currently being employed, while the number on the right is your total amount of workers.': '左边的数字是目前就业人数，右边的数字是你的工人总数。',
    'There is a storm on the horizon.': '地平线上有一场风暴。',
    'Each tile of territory you own grants you some': '你拥有的每一块领土都会给你一些',
    'Remove NaN': '移除 NaN',
    'represents everyone living under your rule. These are the people that look to you for protection, survival, and glory.': '代表生活在你统治之下的每一个人。 这些人向你寻求保护、生存和荣耀。',
    'represents the average physical condition of your': '代表您的平均身体状况',
    'represents your people\'s ideas and random sparks of intuition.': '代表你的人的想法和直觉的随机火花。',
    'Some types of food are tastier or healthier than others.': '某些类型的食物比其他食物更美味或更健康。',
    'Spoiled food': '变质的食物',
    'Spoiled food is terribly unhealthy and tastes just as bad. Over time, it will decay even further into inedibility.': '变质的食物非常不健康，味道也一样糟糕。 随着时间的推移，它会进一步腐烂到不可食用。',
    'Sticks': '棍子',
    'Stick': '棍子',
    'The number on the left is how much land is occupied, while the number on the right is how much land you have in total.': '左边的数字是占用了多少土地，右边的数字是你总共拥有多少土地。',
    'They eventually age into': '他们最终老成',
    'Animations': '动画',
    'Autosave': '自动保存',
    'Buy any amount': '购买任意数量',
    'Close': '关闭',
    'CSS filters': 'CSS滤镜',
    'Gameplay': '游戏玩法',
    'Graphics': '图形',
    'if this is off, it will only bulk-buy': '如果这是关闭的，它只会批量购买',
    'if you can buy all 50 at once.': '如果您可以一次购买所有50个。',
    'Includes effects such as icon shadows, blurring and brightness adjustments.': '包括图标阴影、模糊和亮度调整等效果。',
    'Misc.': '杂项',
    'Particles': '粒子',
    'Pause in menus': '在菜单中暂停',
    'Show atmospheric messages': '显示大气信息',
    'Show fps': '显示帧率',
    'Turn fancy CSS filters on/off.': '打开/关闭花哨的 CSS滤镜。',
    'Turning these off may improve performance.': '关闭这些可能会提高性能。',
    'When this is on, bulk-buying a unit (by shift-clicking it': '启用此选项后，批量购买一个单位（通过按住 Shift 键单击它',
    'will buy as many as you can, up to 50;': '将尽可能多地购买，最多 50 个；',
    'Display the frames per second graph.': '显示每秒帧数图表。',
    'Time will stop while in a menu or prompt.': '时间将在菜单或提示中停止。',
    'Turn ambience flavor text in messages on/off.': '打开/关闭消息中的氛围风味文本。',
    'Turn autosaving every 60 seconds on/off.': '打开/关闭每 60 秒自动保存一次。',
    'Turn interface animations on/off.': '打开/关闭界面动画。',
    'Turn resource particles on/off.': '打开/关闭资源粒子。',
    'A few tips on how to not die horribly': '关于如何不可怕地死去的一些提示',
    'Arkotta': '阿尔科塔',
    'assign a few spare workers as dreamers, in order to get some Insight which you can use to research technologies': '分配一些空闲工人作为梦想家，以获得一些可以用来研究技术的洞察力',
    'check the territory tab and click your starting location; if you\'ve got very few sources of food or water, you might want to restart the game': '检查领土选项卡并单击您的起始位置； 如果您的食物或水源很少，您可能需要重新开始游戏',
    'don\'t bother researching fishing or hunting if none of your tiles have animals or fish!': '如果您的地块都没有动物或鱼，请不要费心研究钓鱼或狩猎！',
    'early on, focus most of your workers on food gathering': '早期，将大部分员工集中在食物收集上',
    'enabling elder/child work policies can be useful if you need extra workers, but may prove detrimental to your people\'s health': '如果您需要额外的工人，启用老人/儿童工作政策可能会很有用，但可能会损害您员工的健康',
    'if things get too hectic, you can pause the game and take your time': '如果事情变得过于忙碌，您可以暂停游戏并慢慢来',
    'Mouse over these buttons for more explanations!': '将鼠标悬停在这些按钮上以获得更多解释！',
    'Pause -': '暂停 -',
    'Press space to unpause': '按空格键取消暂停',
    'Read a few tips on how to make it past the stone age.': '阅读一些有关如何让它度过石器时代的提示。',
    'sometimes things just go wrong; don\'t lose hope, you can always start over!': '有时事情会出错； 不要失去希望，你总是可以重新开始！',
    'this is an early alpha, so you don\'t have to worry about meeting other civilizations just yet': '这是一个早期的 alpha 版本，所以你不必担心会遇到其他文明',
    'Generate new research opportunities.': '创造新的研究机会。',
    'is the organization of individuals into simple social structures with little hierarchy.': '是将个人组织成没有等级制度的简单社会结构。',
    'Lets you change the names of various things,': '让你改变各种事物的名称，',
    'Population control': '人口控制',
    'Purchase new technologies that improve your civilization and unlock new units.': '购买可改善您的文明并解锁新单位的新技术。',
    'Set rules on how many children your people are allowed to have.': '设定允许您的人有多少孩子的规则。',
    'Speech': '演讲',
    'such as your civilization, your people, and yourself.': '比如你的文明、你的人民和你自己。',
    'Taking its roots in wild animal packs,': '扎根于野生动物群，',
    'The cost scales with your Wisdom resource.': '成本与您的智慧资源成比例。',
    'Toggling costs': '切换成本',
    'Unknown creatures roll and scurry in the dirt.': '未知的生物在泥土中翻滚和乱窜。',
    'Tribalism': '部落主义',
    'Your civilization does not have any traits yet.': '你的文明还没有任何特征。',
    'Additional fast ticks when completing research.': '完成研究时额外的快速时刻。',
    'Additional fast ticks when starting a new game.': '开始新游戏时的额外快速时刻。',
    'ago': '前',
    'Ascensions': '转生',
    'Behold, the fruits of your legacy! Below are stats about your current and past games.': '看哪，你遗产的果实！ 以下是有关您当前和过去游戏的统计数据。',
    'Effects': '效果',
    'Here you can invest resources to research new technologies which can unlock new units and enhance old ones.': '在这里，您可以投入资源来研究可以解锁新单位并增强旧单位的新技术。',
    'Legacy started': '遗产开始',
    'Locked': '未解锁',
    'Longest game': '最长的游戏',
    'Many resources decay over time : food rots, fresh water goes bad, crafting materials get lost or stolen. Some measures such as storage containers can mitigate that.': '许多资源会随着时间的推移而腐烂：食物腐烂、淡水变质、制作材料丢失或被盗。 一些措施（例如存储容器）可以缓解这种情况。',
    'Mausoleum': '陵墓',
    'Most population ruled': '大多数人口统治',
    'Recruit units and create buildings.': '招募单位并建造建筑物。',
    'Resources are used for many things; creating units, crafting more resources, generating technologies and cultural traits...': '资源用于许多事情； 创建单位，制作更多资源，产生技术和文化特征......',
    'Some resources are part of other resources; for instance, the \"food\" resource represents the sum of all food-type resources you own, such as herbs and fruits.': '有些资源是其他资源的一部分； 例如，“食物”资源代表您拥有的所有食物类型资源的总和，例如草药和水果。',
    'Stats': '统计',
    'Technologies are the cornerstone of your civilization\'s long-term development.': '术是你们文明长期发展的基石。',
    'These are your resources. Some of them are physical goods you own, while others are indicators of various stats about your civilization.': '这些是你的资源。 其中一些是您拥有的实物，而另一些则是有关您文明的各种统计数据的指标。',
    'This game started': '这个游戏开始了',
    'Total legacy time': '总遗产时间',
    'Unpaused -': '非暂停 -',
    'View the game\'s version history and other information.': '查看游戏的版本历史和其他信息。',
    'View your legacy stats and achievements.': '查看您的遗产统计和成就。',
    'You can also ctrl-click a unit to unqueue an amount instead of queueing it, or shift-click to queue 50 times more.': '您也可以按住 Ctrl 键单击一个单位以取消排队而不是排队，或按住 Shift 键单击以再排队 50 次。',
    ', which can create': '，这可以创建',
    'allows you to make your very first tools - simple rocks that have been smashed against each other to fashion rather crude cleavers, choppers, and hand axes.': '允许您制作您的第一个工具 - 简单的岩石相互碰撞以制作相当粗糙的切肉刀、菜刀和手斧。',
    'Artisans': '工匠',
    'by combining complex grammar with a rich vocabulary, allowing for better communication and the first signs of culture.': '通过将复杂的语法与丰富的词汇相结合，可以进行更好的交流和文化的初步迹象。',
    'Cost increases with each reroll, but will decrease again over time.': '每次重投都会增加成本，但随着时间的推移会再次降低。',
    'improves on': '改进',
    'Inspiration': '灵感',
    'Knapped tools': '敲打工具',
    'Language': '语言',
    'Reroll (': '重来 (',
    'Reroll into new research opportunities if none of the available choices suit you.': '如果所有可用的选择都不适合您，请重新进入新的研究机会。',
    'Stone-knapping': '敲石头',
    'Tools have little use by themselves, but may be used in many other industries.': '工具本身几乎没有用处，但可以用于许多其他行业。',
    ', and precious': '，和珍贵的',
    ', more': ', 更多',
    ', rare': '， 稀有的',
    ', these carnivorous mammals can provide': '，这些食肉哺乳动物可以提供',
    ', whether found in streams or from rainwater, can be collected for': '，无论是在溪流中还是从雨水中发现，都可以收集用于',
    ', which can produce a variety of goods out of stone, wood and bone': ', 可以用石头、木头和骨头生产各种商品',
    '; you may also occasionally find some': '; 你也可能偶尔会发现一些',
    'A source of': '一个来源',
    'and occasionally': '偶尔',
    'and sometimes': '有时',
    'Berry bush': '浆果丛',
    'Berry bushes': '浆果丛',
    'are eaten raw, which may be unhealthy.': '生吃，这可能是不健康的。',
    'Besides being a source of high-quality': '除了是高质量的来源',
    'Bigger rations will make your people happier, while smaller ones may lead to sickness and dehydration.': '较大的口粮会让你的人更快乐，而较小的口粮可能会导致疾病和脱水。',
    'Bigger rations will make your people happier, while smaller ones may lead to sickness and starvation.': '较大的口粮会让你的人民更快乐，而较小的口粮可能会导致疾病和饥饿。',
    'Bones': '骨头',
    'can be foraged for': '可以觅食',
    'Carcasses can sometimes be gathered for': '有时可以收集尸体用于',
    'Carvers': '雕刻师',
    'Carver': '雕刻师',
    'Carving': '雕刻',
    'Click to see details': '点击查看详情',
    'Crafting': '制作',
    'Define how much': '定义多少',
    'Diggers': '挖掘者',
    'Digging': '挖掘',
    'Digging often produces': '挖掘经常产生',
    'Drink muddy water': '喝浑水',
    'Eat raw meat and fish': '吃生肉和鱼',
    'Eat spoiled food': '吃变质的食物',
    'emerges when the members of a tribe gather at night to talk about their day. Stories, ideas, and myths are all shared and passed on from generation to generation.': '当一个部落的成员晚上聚集在一起谈论他们的一天时，就会出现。 故事、想法和神话都被分享并代代相传。',
    'few': '很少',
    'Fire keeps you warm and makes animal attacks much less frequent.': '火让你保持温暖，并使动物攻击的频率大大降低。',
    'Fire-making': '生火',
    'Firekeepers': '消防员',
    'Fish that live in streams and rivers.': '生活在溪流和河流中的鱼。',
    'Fishers': '渔夫',
    'Fishing': '钓鱼',
    'Fishing is more than simply catching fish; it involves knowing where the fish like to gather and which ones are good to eat.': '钓鱼不仅仅是捕鱼； 它涉及了解鱼喜欢聚集在哪里以及哪些鱼适合吃。',
    'Food rations': '口粮',
    'Freshwater': '淡水',
    'Freshwater fish': '淡水鱼',
    'Furs': '皮草',
    'Gems': '宝石',
    'Goods': '商品',
    'gets scarce, with dire consequences for health and morale.': '变得稀缺，对健康和士气造成可怕的后果。',
    'Grass': '草',
    'Insects as food': '昆虫作为食物',
    'is a good source of': '是一个很好的来源',
    'is a mighty tree that thrives in temperate climates, rich in': '是一棵在温带气候中茁壮成长的强大的树，富含',
    'is found underneath most terrain types.': '位于大多数地形类型下方。',
    'It would be wise to check whether any of your territory contains fish before investing in this technology.': '在投资这项技术之前，检查您的任何领土是否包含鱼类是明智的。',
    'Logs': '原木',
    'lots': '很多',
    'may be gathered by hand.': '可以手工采集。',
    'may lead to the knowledge of better tools': '可能会导致更好的工具的知识',
    'Meat': '肉',
    'Meager': '微薄',
    'Mining provides the best results, outputting a variety of': '挖掘提供最佳结果，输出各种',
    'Mud': '泥',
    'None': '无',
    'Oak': '橡木',
    'Oral tradition': '口头传统',
    'paves the way for simple buildings': '为简单的建筑铺平了道路',
    'Ores': '矿石',
    'Plentiful': '丰富',
    'Prairie': '草原',
    'Rocky substrate': '岩石基质',
    'some': '一些',
    'Start exploring and you may encounter this tile and its secrets.': '开始探索，你可能会遇到这个地块和它的秘密。',
    'Stoats': '白鼬',
    'Sufficient': '充足的',
    'Storyteller': '说故事的人',
    'Surface': '表面',
    'Artisan': '工匠',
    'Bone-working': '骨头加工',
    'can now be used as': '现在可以用作',
    'can now make': '现在可以做',
    'Click and drag to change unit mode.': '单击并拖动以更改单位模式。',
    'dedicates their life to crafting various little objects by hand.': '',
    'Forbidden': '被禁止',
    'gains more modes as technology progresses': '随着技术的进步获得更多模式',
    'Hunters': '猎人',
    'Hunting': '狩猎',
    'Insect-eating': '吃虫子',
    'into': '为',
    'It is a common tragedy that a creature should die so that another may survive.': '一个生物为了另一个生物生存而死去，这是一个普遍的悲剧。',
    'Knap flint': '打火石',
    'Limited': '有限的',
    'low': '低',
    'No sane soul would explore past this point.': '没有理智的灵魂会探索到这一点。',
    'Note : artisans will gain new modes of operation when you discover new technologies, such as crafting stone tools; you can press the button with 3 dots on the side of this unit to switch between those modes.': '注意：当你发现新技术时，工匠将获得新的操作模式，例如制作石器； 您可以按本机侧面带有 3 个点的按钮在这些模式之间切换。',
    'out of': '出于',
    'Report for last year': '去年的报告',
    'starts with the ability to turn': '从能力开始去切换',
    'The edge of the world': '世界的边缘',
    'Turn': '切换',
    'Unexplored': '未开发',
    'Woodcutters': '樵夫',
    'Woodcutter': '樵夫',
    'Upkeep': '保养',
    'Woodcutting': '伐木',
    'Your people have discovered the secrets of': '你的人发现了秘密关于',
    'Your people will eat': '你的人会吃',
    'your people are no longer unhappy when eating': '你的人吃饭不再不开心',
    'yield various materials that can be used for tool-making and rudimentary construction.': '生产可用于工具制造和基本结构的各种材料。',
    'turn forests into precious wood that can be used as fuel or construction materials.': '将森林变成可用作燃料或建筑材料的珍贵木材。',
    'Tossing fish and meat over a sizzling fire without reducing them to a heap of ash takes a bit of practice.': '把鱼和肉扔到炙热的火上而不把它们变成一堆灰烬需要一些练习。',
    'Tin ore': '锡矿石',
    'To stay in one place when food is scarce is a bold gamble, especially to those without knowledge of agriculture.': '在食物匮乏的情况下呆在一个地方是一场大胆的赌博，尤其是对那些没有农业知识的人来说。',
    'This feature is not yet implemented.': '此功能尚未实现。',
    'The earth is full of riches - to those who can find them.': '地球上充满了财富——给那些能找到它们的人。',
    'The': '',
    'Start fires from sticks': '生火从棍子开始',
    'Soft metal ingots': '软金属锭',
    'Sedentism': '定居主义',
    'Salt': '盐',
    'Raw meat': '生肉',
    'Rules of food': '食物法则',
    'Ore that can be processed into': '矿石可被加工成',
    'may get wounded': '可能会受伤',
    'Mud shelters': '泥屋',
    'Lodges': '旅馆',
    'Lumber': '木材',
    'is tasked with starting and maintaining fires to keep the tribe warm.': '的任务是启动和维持火堆以保持部落温暖。',
    'is gathered from dead animals and, while fairly tasty, can harbor a variety of diseases.': '是从死去的动物身上收集而来的，虽然味道很好，但可能会携带各种疾病。',
    'idle': '空闲',
    'hunts wild animals for': '狩猎野生动物',
    ', rendering it more enjoyable to eat; may also be used to preserve food and make it last longer.': '，让吃饭更愉快； 也可用于保存食物并延长保存时间。',
    'A pelt obtained by slicing the skin off a dead animal.': '将死去的动物的皮切下来得到的毛皮。',
    'Branch shelters': '分支庇护所',
    'Basic building materials': '基础建材',
    'by Chopping.': '通过砍伐。',
    'by Digging.': '通过挖掘。',
    'by Hunting.': '通过狩猎。',
    'Chopped wood that can be directly used in construction, but can also be processed into': '可直接用于建筑，但也可加工成的碎木',
    'can now cook': '现在可以烹饪',
    'Chopping': '砍伐',
    'Click to remove this stack of units.': '单击以移除这堆单位。',
    'Click and drag to set unit work capacity.': '单击并拖动以设置单位工作能力。',
    'Click to split into another unit stack.': '单击以拆分为另一个单元堆栈。',
    'Cooked meat': '熟肉制品',
    'Cooked seafood': '熟海鲜',
    'Cooking': '烹饪',
    'Copper ore': '铜矿石',
    'Craft': '制作',
    'creates': '创建',
    'cuts trees, producing': '砍树，生产',
    'Different unit stacks can use different modes.': '不同的单位堆叠可以使用不同的模式。',
    'Digger': '挖掘者',
    'digs the soil for': '挖土用于',
    'Dirt saturated with water; found often when foraging or digging.': '用水饱和的污垢； 经常在觅食或挖掘时发现。',
    'each.': '每个。',
    'Your people have adopted the trait': '你的人已经接受了这个特质',
    'You can also save at any time with ctrl+S.': '您也可以随时使用 ctrl+S 保存。',
    'Wipe save': '擦除保存',
    'Wild thorns scratch the ankles.': '野荆棘划伤脚踝。',
    'Use this to keep backups of your save on your computer.': '使用它可以将您的存档备份到您的计算机上。',
    'View loaded mods': '查看加载的模组',
    'The darkness is terrifying.': '黑暗是可怕的。',
    'Save your current game.': '保存您当前的游戏。',
    'Save to file': '保存到文件',
    'Save the game to an external save file.': '将游戏存档另存为一个txt文件。',
    'Save game': '保存游戏',
    'Save file': '导出存档',
    'Load from file': '从文件加载',
    'Load a game from an external save file.': '从外部加载游戏存档文件。',
    'Distant lands lay undisturbed.': '遥远的土地不受干扰。',
    'Clear your save completely, removing your current game': '彻底清除您的存档，移除您当前的游戏',
    'Check which mods are currently active on this game.': '检查当前在此游戏中处于活动状态的模组。',
    'Cannot be undone!': '无法撤销！',
    'and any achievements and game data.': '以及任何成就和游戏数据。',
    'Abandon your current game and start a new one.': '放弃您当前的游戏并开始新的游戏。',
    'Danger abounds.': '危险比比皆是。',
    'No sound but the low hum of a gray sky.': '没有声音，只有灰色天空的低沉嗡嗡声。',
    'This is a cold night.': '这是一个寒冷的夜晚。',
    'An': '一个',
    'A': '一个',
    'Basic, frail dwelling in which a small family can live.': '一个小家庭可以居住的基本的、脆弱的住宅。',
    ', new procedures arise to craft a multitude of specialized tools out of cheap materials - such as hammers, knives, and axes.': '之后，出现了用廉价材料制作大量专用工具的新程序——例如锤子、刀子和斧头。',
    'Basic, very frail dwelling in which a small family can live.': '一个小家庭可以居住的基本的、非常脆弱的住宅。',
    'Branch shelter': '分行庇护所',
    'can be set to manage automatic recruitment for units such as': '可以设置为管理单位的自动招聘，例如',
    'can now create': '现在可以创建',
    'Carve stone statuettes': '雕刻石像',
    'Civil': '民用',
    'craft 20% faster': '制作速度提高 20%',
    'Creatures crawl in the shadows.': '生物在阴影中爬行。',
    'Current mode uses': '当前模式使用',
    'Endurance hunting': '耐力狩猎',
    'Fire pits': '火坑',
    'Firekeeper': '消防员',
    'from fuel': '来自燃料',
    'gains more fuel types as technology progresses': '随着技术的进步获得更多的燃料类型',
    'gather resources with a tenth of the efficiency of a': '以十分之一的效率收集资源',
    'go out into the wilderness and come back days later covered in blood and the meat of a fresh kill.': '出去到旷野，几天后回来，满身是血和新鲜杀戮的肉。',
    'Ground stone tools': '磨石工具',
    'handles other fire-related tasks': '处理其他与火灾有关的任务',
    'Hides': '皮毛',
    'Homelessness with more than 15 population leads to lower birth rates.': '超过 15 人的无家可归导致出生率降低。',
    'Housing': '住宅',
    'Hunter': '猎人',
    'is where people of all professions gather to rest and store their tools.': '是各行各业的人们聚集在一起休息和存放工具的地方。',
    'Lodge': '旅馆',
    'Lodges let you automate your tribe somewhat; should a worker fall sick or die, they will be automatically replaced if a lodge is tasked for it.': '旅馆让你在某种程度上自动化你的部落； 如果工人生病或死亡，如果旅馆有任务，他们将被自动替换。',
    'Mud shelter': '泥屋',
    'NOTE : modes are disabled for now.': '注意：模式暂时被禁用。',
    'Off': '关闭',
    'or': '或',
    'Statuettes': '小雕像',
    'Stockpiling': '储存',
    'Stone tools': '石器工具',
    'Storage pits': '储藏坑',
    'The air carries a peculiar smell today.': '今天的空气带有一种奇怪的气味。',
    'The foresight to store sustenance and materials ahead of time can make or break a budding civilization.': '提前储存食物和材料的远见可以成就或破坏萌芽的文明。',
    'Tool-making': '工具制作',
    'uses fine hand-crafting to produce goods out of wood, stone and bone.': '使用精细的手工制作用木头、石头和骨头制作商品。',
    'With proper': '用适当的',
    'Something howls in the distance.': '远处有什么东西在嚎叫。',
    'The dust is oppressive.': '灰尘很压抑。',
    'The night sky sparkles, its mysteries unbroken.': '夜空闪耀，它的奥秘未破。',
    'Wild beasts are on the prowl.': '野兽正在徘徊。',
    ', usually flint, until their edges are sharp enough.': '，通常是燧石，直到它们的边缘足够锋利。',
    ', which can discover new territory': '，它可以发现新的领域',
    ', which last much longer': '，持续时间更长',
    ', which produce goods such as': '，其产生产品如',
    ', who work with fabric and can sew': '，谁与织物一起工作并且可以缝纫',
    '. It is currently in early alpha, may feature strange and exotic bugs, and may be updated at any time. (Please don\'t get too attached to your saves.': '. 它目前处于早期 Alpha 版，可能具有奇怪和奇异的错误，并且可能随时更新。 （请不要太执着于您的存档。',
    '(with': '(和',
    'a playable alpha is launched publicly': '一个可玩的 alpha 公开发布',
    'About': '关于',
    'accommodates one': '容纳一个',
    'at this point, the game features 54 technologies, 42 units, and 91 resources': '至此，游戏拥有54项科技、42个单位、91个资源',
    'Beyond the 15 people a nomad tribe can support, your population will only grow if you have empty housing.': '除了游牧部落可以养活的 15 人之外，只有在您拥有空置房屋的情况下，您的人口才会增长。',
    'Building': '建筑',
    'buildings no longer require you to have available tools and workers to build them, as this was confusing and not very fun': '建筑物不再需要你有可用的工具和工人来建造它们，因为这很混乱而且不是很有趣',
    'can now craft': '现在可以制作',
    'can now prepare': '现在可以准备',
    'Clothiers': '服装商',
    'clothiers no longer need to know leatherworking to sew grass clothing': '服装商不再需要知道皮革工艺来缝制草衣',
    'corpses decay slowly': '尸体慢慢腐烂',
    'Cured meat': '腌肉',
    'Cured seafood': '腌制海鲜',
    'Curing': '腌制',
    'Each': '每个',
    'encountered some issues with gameplay design and ended up putting the project on hold': '在游戏设计上遇到了一些问题，最终搁置了项目',
    'find more': '寻找更多',
    'fire pits warm more people': '火坑可以温暖更多人',
    'gathering is now soft-capped by natural resources; this means having many gathering units but few tiles won\'t have optimal results': '采集现在受到自然资源的限制； 这意味着有很多收集单位但很少的地块不会有最佳结果',
    'gathering was reworked, expect different rates for resource production': '采集已返工，预计资源生产速度不同',
    'Generates fast ticks.': '生成快速时刻',
    'Granaries': '粮仓',
    'graves now decay over time to make room for more; architects now have an \"undertaker\" mode that automatically creates graves if there are unburied corpses': '坟墓现在随着时间的推移而腐烂，以便为更多人腾出空间； 建筑师现在有一个“送葬者”模式，如果有未埋葬的尸体，它会自动创建坟墓',
    'graves should behave better': '坟墓应该表现得更好',
    'happier people now produce more babies, while unhappy people just aren\'t feeling it as much': '更快乐的人现在会生更多的孩子，而不快乐的人只是没有那么多感觉',
    'Hide': '皮毛',
    'happiness and health sources are detailed more explicitly': '幸福和健康来源更详细',
    'Homelessness (having less housing than population) will lead to unhappiness and disease.': '无家可归（住房少于人口）会导致不快乐和疾病。',
    'Housing spot': '房屋现货',
    'Hunt animals by simply running after them until they get exhausted.': '猎杀动物，只需追赶它们直到它们筋疲力尽。',
    'hunters dying, quarries/mines collapsing and scouts getting lost should no longer disproportionately harm your population; those effects have also been made less frequent': '猎人死亡、采石场/矿山倒塌和侦察兵迷路不应再对您的人口造成不成比例的伤害； 这些影响也减少了',
    'Hut': '棚屋',
    'Huts': '棚屋',
    'is a game by': '是一个游戏由',
    'is an intrepid traveler equipped to deal with the unknown.': '是一位勇敢的旅行者，能够应对未知的事物。',
    'is only slightly more sophisticated than simple shelters, but is more spacious and can withstand wear longer.': '只是比简单的庇护所稍微复杂一点，但更宽敞，可以承受更长时间的磨损。',
    'many messages now have icons': '许多消息现在都有图标',
    'material and food decay were slowed and storage units have bigger capacity': '材料和食物腐烂速度减慢，存储单元容量更大',
    'May lower browser performance while active.': '活动时可能会降低浏览器性能。',
    'mines can now mine for salt': '矿山现在可以开采盐',
    'motivated by the positive response to the previous prototype, a new version was started from scratch with fresh new ideas': '在对之前原型的积极响应的推动下，新版本从头开始，提出了新的想法',
    'Opti': '优化',
    'people get sick less often': '人们较少生病',
    'Person': '人',
    'Plant lore': '植物知识',
    'Pots': '锅',
    'Potters': '陶工',
    'Pottery': '陶器',
    'Primitive clothes': '原始衣服',
    'Prototype': '原型',
    'put online for all to see': '放到网上给大家看看',
    'removing units now removes the idle ones first': '移除单位现在首先移除空闲的单位',
    'resources now display how much you\'re gaining and losing every tick': '资源现在会显示您每刻获得和损失多少',
    'Scout': '侦察',
    'Scouts': '侦察',
    'Scouting': '侦察',
    'Rudimentary tools made by hitting': '通过击打制成的基本工具',
    'scouting and exploring speed now properly depends on how many wanderers or scouts you have': '侦察和探索速度现在正确地取决于你有多少流浪者或侦察兵',
    'Sewing': '缝纫',
    'Slow and tedious.': '缓慢而乏味。',
    'Spears and maces': '长矛和狼牙棒',
    'started working on a prototype for a cross between Civilization and an idle game after the sudden success of my game,': '在我的游戏突然成功后，我开始制作一个介于《文明》和放置游戏之间的原型，',
    'Stockpiles': '库存',
    'Stone weapons': '石制武器',
    'Storage': '存储',
    'Storing food with special preparations seems to ward off rot, and comes along with the advent of delicious jerky.': '用特殊准备的食物储存食物似乎可以防止腐烂，并且伴随着美味的肉干的出现。',
    'the broken, buggy prototype has been': '损坏的、有缺陷的原型已经',
    'The idea is to keep releasing incremental updates that add new technological eras or expand on existing features. This may take a while.': '我们的想法是不断发布增量更新，以增加新的技术时代或扩展现有功能。 可能还要等一下。',
    'The knowledge of which plants are good to eat and which mean certain death is a slow and perilous one to learn.': '了解哪些植物适合食用以及哪些植物意味着一定会死亡，这是一个缓慢而危险的学习过程。',
    'The long term': '长期',
    'the mausoleum can be completed again': '陵墓可以再次完成',
    'The number on the left is how many are in use, while the number on the right is how many you have in total.': '左边的数字是使用了多少，右边的数字是你总共有多少。',
    'The number on the left is how much housing is occupied, while the number on the right is how much housing room you have in total.': '左边的数字是有多少住房被占用，而右边的数字是你总共有多少住房。',
    'Time will go by about 30 times faster - 1 month every second.': '时间会快 30 倍——每秒 1 个月。',
    'Time will be stopped.': '时间会停止。',
    'Time will pass by normally - 1 day every second.': '时间会正常流逝 - 每秒 1 天。',
    'unit modes now have icons': '单位模式现在有图标',
    'units are now queued for automatic purchase rather than being purchased directly; this allows them to be automatically replaced should they be harmed': '单位现在排队等待自动购买，而不是直接购买； 这允许它们在受到伤害时自动更换',
    'units can now be active or inactive; a building that lacks workers, or a crafter that lacks its tools, will simply go inactive instead of disappearing, and will be made active again when the requirements are met; units are inactive when they\'re first created and when they\'ve just been set to a new mode': '单位现在可以处于活动状态或非活动状态； 缺乏工人的建筑，或缺乏工具的工匠，只会变得不活跃而不是消失，并在满足要求时再次活跃； 单元在第一次创建和刚刚设置为新模式时处于非活动状态',
    'units have innate priorities in the context of being created and acting, with food-producing units going first': '单位在创建和行动的背景下具有先天的优先级，粮食生产单位首先',
    'unlocks new modes for': '解锁新模式',
    'Updates will most likely only affect your game after you ascend or reset to a new legacy.': '更新很可能只会在您升级或重置为新遗产后影响您的游戏。',
    'Uses up fast ticks.': '用完快速时刻。',
    'Using tools as weapons opens a world of possibilities, from hunting to warfare.': '使用工具作为武器打开了一个充满可能性的世界，从狩猎到战争。',
    'workers dying while working probably won\'t result in ghost workers anymore': '工人在工作时死亡可能不会再导致幽灵工人',
    'with': '和',
    'You have been laid to rest in the Mausoleum, an ancient stone monument the purpose of which takes root in archaic religious thought.': '您已被安葬在陵墓中，这是一座古老的石碑，其目的植根于古老的宗教思想。',
    'your people will no longer be completely apathetic and neutrally healthy from some bug with consuming food': '您的人民将不再因食用某些错误而完全冷漠和中性健康',
    ', which generate': ', 产生',
    'Healers': '治疗师',
    'Healing': '治愈',
    'It takes a lot of bravery, however, to find out if it is safe to drink.': '然而，要确定饮用是否安全需要很大的勇气。',
    'It takes some thinking to figure out that water can be found if you dig deep enough.': '如果你挖得足够深，需要一些思考才能弄清楚是否可以找到水。',
    'Ritualism': '仪式主义',
    'Simple practices, eroded and polished by time, turn into rites and traditions.': '简单的做法，被时间侵蚀和打磨，变成了仪式和传统。',
    'Soothsayers': '预言家',
    'Spiritual': '精神',
    'Spirituality': '灵性',
    'unlocks some ritual policies': '解锁一些仪式政策',
    'Well-digging': '挖井',
    'Wells': '井',
    ', which can process': '，可以处理',
    'A simple hole in the ground, lined with stones.': '地上的一个简单的洞，内衬石头。',
    'added a new policy to control birth rate': '添加了控制出生率的新政策',
    'added an outline to your explored territory on the map': '在地图上为您探索的领土添加了轮廓',
    'added custom bulk-buying in units': '添加自定义批量购买单位',
    'allows exploring through ocean shores': '允许探索海洋海岸',
    'Alpha launch': '阿尔法推出',
    'and produce wooden goods': '并生产木制品',
    'and the': '并且',
    'and use leather in cloth-making (with': '并在制布中使用皮革（与',
    'Barns': '仓库',
    'Basic clothes': '基础服装',
    'can now cure': '现在可以治愈',
    'can now sew': '现在可以缝制',
    'Canoes': '独木舟',
    'Carpenter workshops': '木匠作坊',
    'Carpentry': '木工',
    'Chieftains': '酋长',
    'Culture': '文化',
    'Dreamers': '梦想家',
    'every now and then': '时不时',
    'Faith': '信仰',
    'fixed bug with units getting lost or wounded way too much (maybe for good this time?': '修复了单位丢失或受伤太多的错误（这次可能是好的？',
    'fixed many miscellaneous bugs, hopefully': '修复了许多杂项错误，希望',
    'Food storage': '食物存储',
    'gather the tribe around at nightfall to tell the tales of their ancestors.': '在夜幕降临时聚集部落，讲述他们祖先的故事。',
    'Gem blocks': '宝石块',
    'Gem-cutting': '宝石切割',
    'Gives flavor to': '赋予特色到',
    'Healer': '治疗师',
    'It is raining.': '正在下雨。',
    'knows the secrets of special plants that make illness stay away.': '知道使疾病远离的特殊植物的秘密。',
    'Leather': '皮革',
    'Leather-working': '皮革加工',
    'Material storage': '材料储存',
    'Mining': '采矿',
    'Mines': '矿山',
    'Prevents some amount of food from perishing and some goods from being stolen, but may crumble away over time.': '防止一些食物变质和一些物品被盗，但随着时间的推移可能会崩溃。',
    'produce 50% more': '多生产 50%',
    'Prototype, part II': '原型，第二部分',
    'Quarries': '采石场',
    'Return of the Prototype': '返回原型',
    'Quarrying': '采石',
    'Storage pit': '储藏坑',
    'slowly': '慢慢地',
    'Storytellers': '讲故事的人',
    'Strike the earth!': '冲击地球！',
    'Symbolism': '象征主义',
    'The manifestation of one thing for the meaning of another - to make the cosmos relate to itself.': '一件事的表现为另一件事的意义——使宇宙与自身相关。',
    'The number on the left is how much material storage is occupied, while the number on the right is how much you have in total.': '左边的数字是占用了多少素材库，右边的数字是你总共有多少。',
    'The unit will not produce anything.': '本机不会产生任何东西。',
    'to heal the': '去治愈',
    'unit lowers the rate of decay or theft for one unit of your materials.': '单位降低了一个单位材料的腐烂或失窃率。',
    'Weaving': '编织',
    'uses': '使用',
    'Clouds twist in complicated shapes.': '云以复杂的形状扭曲。',
    'Strange ashes snow down slowly from far away.': '诡异的灰烬从远处缓缓落下。',
    'Your name is': '你的名字是',
    'Your people are not allowed to make children.': '你的人不允许生孩子。',
    'Your people are only allowed to have one child.': '你的人民只允许有一个孩子。',
    'Your population will grow normally.': '你的人口会正常增长。',
    'Your population will grow slowly.': '您的人口将缓慢增长。',
    'You have no specific rules regarding children.': '您没有关于儿童的具体规定。',
    'works with textiles, notably producing all kinds of clothes': '与纺织品合作，特别是生产各种服装',
    'Will burn out over time.': '时间长了会烧坏。',
    'Used by some types of crafting.': '用于某些类型的工艺。',
    'unit.': '单位.',
    'unit slows down decay for one': '单位减慢腐烂1',
    'This is your name.': '这是你的名字。',
    'The workers in': '工人在',
    'Stockpile': '库存',
    'Smelting': '冶炼',
    'The number on the left is how much food storage is occupied, while the number on the right is how much you have in total.': '左边的数字是占用了多少食物存储，而右边的数字是你总共有多少。',
    'Small dwelling built out of hardened mud and branches.': '用硬化的泥土和树枝建造的小住宅。',
    'Slows material decay and deters theft somewhat, but may itself decay over time.': '减缓材料腐烂并在一定程度上阻止盗窃，但本身可能会随着时间的推移而腐烂。',
    'Sew grass clothing': '缝制草衣',
    'Quarry': '采石场',
    'Prospecting': '勘探',
    'Political': '政治',
    'people.': '人.',
    'One': '一',
    'out of the ground': '出土',
    'Name your civilization': '命名你的文明',
    'Mine': '矿山',
    'may occasionally collapse': '可能偶尔崩溃',
    'may find other minerals such as': '可能会发现其他矿物质，例如',
    'Marble': '大理石',
    'Limit': '限制',
    'leads over a small group of people, guiding them in their decisions.': '领导一小群人，指导他们做出决定。',
    'Furnaces': '熔炉',
    'Keeps your tribe warm; each fire reduces illness for 10 people.': '让你的部落保持温暖； 每火减少 10 人的疾病。',
    'extracts ores,': '提取矿石，',
    'Fire pit': '火坑',
    'explore the world in search of new territories.': '探索世界以寻找新的领域。',
    'dismantles the ground we stand on so that our children may reach higher heights.': '拆除我们站立的地面，以便我们的孩子可以达到更高的高度。',
    'discovers new tiles for': '发现新的地块',
    'Cut stone': '切割石头',
    'Coal': '煤',
    'Clothier': '服装商',
    'Changing to this mode costs': '更改为此模式的费用',
    'Chieftain': '酋长',
    'carves': '雕刻',
    'cannot explore occupied tiles': '无法探索被占用的地块',
    'can now be set to mine for specific ores': '现在可以设置为开采特定矿石',
    'can make and use fabrics to keep your people clothed, and therefore warm and happy.': '可以制作和使用织物来让你的人穿好衣服，从而温暖和快乐。',
    'burrow deep into the earth to provide all kinds of minerals.': '深入地下以提供各种矿物质。',
    'Bows': '弓',
    'Blacksmith workshops': '铁匠作坊',
    'A simple building where resources are stored.': '存储资源的简单建筑。',
    'among other': '除其他',
    ', ruler of': ', 统治者',
    ', which forge metal ingots into metal goods': '，将金属锭锻造成金属制品',
    ', which turn ore into metal ingots': '，将矿石变成金属锭',
    ', you vow to lead your people to greatness and forge a legacy that will stand the test of time.': '，您发誓要带领您的人民走向伟大并打造经得起时间考验的遗产。',
    'are ubiquitious and easy to capture.': '无处不在，易于捕捉。',
    'Basket-weaving': '篮子编织',
    'Baskets': '篮子',
    'Baskets are a cheap, if flimsy means of storing food.': '篮子是一种廉价但脆弱的储存食物的方式。',
    "Speed x30 -": "速度 x30 -",
    "while foraging.": "觅食时。",
    "A grain storage building built on stilts to prevent pests from getting in.": "为防止害虫进入而建在高跷上的粮库。",
    "Cities": "城市",
    "Craft pots out of clay": "用粘土制作罐子",
    "Fear of death": "对死亡的恐惧",
    "Granary": "粮仓",
    "Hovels": "茅屋",
    "Potter": "制陶工人",
    "shapes their clay with great care, for it might mean the difference between fresh water making it to their home safely - or spilling uselessly into the dirt.": "非常小心地塑造他们的粘土，因为这可能意味着淡水安全地进入他们的家 - 或无用地洒入泥土中。",
    ", up to 20 per day": ", 每天最多 20 个",
    "to craft goods": "制作商品",
    "advancing your civilization by": "推进你的文明",
    "at fast speed,": "以极快的速度，",
    "Culture is used to develop cultural traits.": "文化是用来培养文化特质的。",
    "Everyone is dead.": "每个人都死了。",
    "Fast ticks": "快速时刻",
    "is a steady source of drinkable water.": "是稳定的饮用水源。",
    "is produced when your people create beautiful and thought-provoking things.": "当您的员工创造美丽且发人深省的事物时，就会产生。",
    "loaded": "已加载",
    "of game time saved up,": "节省的游戏时间，",
    "produces fresh": "生产新鲜",
    "This is how many ingame days you can run at fast speed.": "这是您可以快速运行的游戏天数。",
    "Well": "水井",
    "which will execute in": "这将执行",
    "You also gain fast ticks everytime you research a technology.": "每次研究技术时，您也会获得快速时刻。",
    "You currently have": "你当前有",
    "You gain a fast tick for every second you're paused or offline.": "您暂停或离线的每一秒都会变成快速时刻。",
    "Drat! Looks like something went wrong when loading data.": "天啊！ 加载数据时似乎出了点问题。",
    "If this persists, you can always attempt to start a new game and pick different mods.": "如果这种情况持续存在，您可以随时尝试开始新游戏并选择不同的模组。",
    "This may fix itself if you reload the page.": "如果您重新加载页面，这可能会自行修复。",
    "Are you really sure you want to delete your save file?": "您确定要删除您的存档文件吗？",
    "Are you sure you want to start a new game?": "您确定要开始新游戏吗？",
    "but you will keep your stats and achievements).": "但你会保留你的统计数据和成就）。",
    "No": "否",
    "Yes": "是",
    "Yes!": "是!",
    "No!": "否!",
    "Save wiped -": "存档擦除 -",
    "You will have to start over": "你将不得不重新开始",
    "any achievements linked to it.": "与之相关的任何成就。",
    "Cancel": "取消",
    "Enter the URLs for mods you want to use, separated by linebreaks.": "输入您要使用的模组的 URL，以换行符分隔。",
    "is the default content used by the game.": "是游戏使用的默认内容。",
    "Load mods": "加载模组",
    "Mom": "妈妈",
    "Note": "注意",
    "once your game starts, you won't be able": "一旦你的游戏开始，你将无法",
    "only load mods from sources you trust!": "只从您信任的来源加载模组！",
    "removing a mod will also remove": "删除一个 mod 也会删除",
    "Select mods": "选择模组",
    "to change your mods until you start a new game.": "更改您的模组，直到您开始新游戏。",
    ", such as fresh food or money, without which they will go inactive.": "，例如新鲜食物或金钱，否则他们将变得不活跃。",
    "building": "建筑",
    "Changing policies usually costs influence points and, depending on how drastic or generous the change is, may have an impact on your people's morale.": "改变政策通常会消耗影响点，并且取决于改变的剧烈程度或慷慨程度，可能会对您员工的士气产生影响。",
    "click a unit to queue 1": "单击一个单位排队 1",
    "Click an explored tile on the map to the right to see what goods can be found in it, and how those goods contribute to your natural resources.": "单击右侧地图上已探索的图块，查看可以在其中找到哪些商品，以及这些商品如何为您的自然资源做出贡献。",
    "Each tile you control adds to the natural resources available for your units to gather. You get more resources from fully-explored tiles than from tiles you've just encountered.": "您控制的每个图块都会增加您的单位可以收集的自然资源。 您从完全探索的图块中获得的资源比从刚刚遇到的图块中获得的资源多。",
    "Events such as celebrations and disasters are also recorded here as memories that fade away over time.": "庆祝和灾难等事件也被记录在这里，作为随着时间而消失的记忆。",
    "for purchase by clicking on them; they will then automatically be created over time until they reach the queued amount. Creating units usually takes up resources such as workers or tools; resources shown in red in the tooltip are resources you do not have enough of.": "点击购买； 然后它们将随着时间的推移自动创建，直到它们达到排队数量。 创建单元通常会占用工人或工具等资源； 工具提示中以红色显示的资源是您没有足够的资源。",
    "of operation, which can affect what they craft or how they act; you can use the small buttons next to such units to change those modes and do other things. One of those buttons is used to": "操作，这会影响他们的工艺或他们的行为方式； 您可以使用此类单元旁边的小按钮来更改这些模式并执行其他操作。 其中一个按钮用于",
    "Policies help you regulate various aspects of the life of your citizens.": "政策可帮助您规范公民生活的各个方面。",
    "This is your territory. While you only start with a small tile of land, there is a whole map for you to explore if you have units with that ability.": "这是你的领土。 虽然您只从一小块土地开始，但如果您拥有具有该能力的单位，则可以探索整张地图。",
    "Units usually require some resources to be present; a": "单位通常需要一些资源才能存在； 一个",
    "will crumble if you do not have the land to support it, or it could go inactive if you lack the workers or tools (it will become active again once you fit the requirements). Some units may also require daily": "如果您没有土地来支撑它，它将崩溃，或者如果您缺乏工人或工具，它可能会停止活动（一旦满足要求，它就会再次活跃起来）。 有些单位可能还需要每天",
    "Your civilization gains random traits over time, consuming resources in the process.": "随着时间的推移，您的文明会获得随机特征，在此过程中会消耗资源。",
    "Furthermore, workers will sometimes grow old, get sick, or die, removing a unit they're part of in the process.": "此外，工人有时会变老、生病或死亡，从而在此过程中移除他们所在的单位。",
    "right-click or ctrl-click to remove 1": "右键单击或按住 ctrl 单击以删除 1",
    "shift-click to queue 50": "按住 shift 单击以排队 50",
    "shift-right-click or ctrl-shift-click to remove 50": "shift + 右键 或 ctrl + shift + 单击 删除 50",
    "Some policies provide multiple modes of operation while others are simple on/off switches.": "一些策略提供多种操作模式，而另一些则是简单的开/关开关。",
    "split": "分割",
    "Some units have different": "些单位有不同的",
    "the unit into another stack; each stack can have its own mode.": "将单元放入另一个堆栈； 每个堆栈都可以有自己的模式。",
    "Traits define your civilization as a unique entity, giving small boosts to various aspects of arts, science and lifestyle.": "特性将您的文明定义为一个独特的实体，为艺术、科学和生活方式的各个方面提供小幅提升。",
    "Units are the core of your resource production and gathering.": "单位是您的资源生产和收集的核心。",
    "Units can be": "单位可以是",
    "Units that die off will be automatically replaced until they match the queued amount again.": "死亡的单位将被自动替换，直到它们再次匹配排队数量。",
    "upkeep": "保养",
    "Forest": "森林",
    "May be used up over time, creating": "随着时间的推移可能会用完，创造",
    "Statuette": "小雕像",
    "A small idol that was rudimentarily carved from": "一个雕刻而成的小偶像用",
    "arm themselves with patience and whatever bait they can find, hoping to trick another creature into becoming dinner.": "用耐心和他们能找到的任何诱饵武装自己，希望诱使另一个生物成为晚餐。",
    "Catch by hand": "用手抓",
    "catches": "捕获",
    "Fisher": "渔夫",
    "from rivers and shores": "来自河流和海岸",
    "mediocre": "平庸",
    "Fishing hooks": "钓鱼钩",
    "Soothsayer": "预言家",
    "tell the tales of the dead, helping tribespeople deal with grief.": "讲述死者的故事，帮助部落的人处理悲伤。",
    "Code of law": "法典",
    "efficiency by 20%. Consumes 1": "效率提高 20%。 消耗 1",
    "Flower rituals": "鲜花仪式",
    "every 20 days; will stop if you run out.": "每 20 天； 如果你用完就会停止。",
    "Fertility rituals": "生育仪式",
    "Harvest rituals": "收获仪式",
    "Improves": "改进",
    "Improves birth rate by 20%. Consumes 1": "生育率提高20%。 消耗 1",
    "modes": "模式",
    "People get sick slower and recover faster. Consumes 1": "人们生病得更慢，恢复得更快。 消耗 1",
    "political units generate more": "治政单位产生更多",
    "Soothsayer": "预言家",
    "tell the tales of the dead, helping tribespeople deal with grief.": "讲述死者的故事，帮助部落的人处理悲伤。",
    "Wisdom rituals": "智慧仪式",
    ", in which the": "，其中",
    "Smash stone blocks": "粉碎石块",
    "Soft metal ingot": "软金属锭",
    "Soft, malleable metal that can be used to make basic": "柔软的可锻金属，可用于制作基本的",
    "Solid, durable tools made of metal and wood.": "由金属和木材制成的坚固耐用的工具。",
    "Some cultural traits and technologies depend on faith.": "一些文化特征和技术取决于信仰。",
    "Spear fishing": "鱼叉捕鱼",
    "Spear hunting": "长矛狩猎",
    "Switching will reset all of this stack's units to idle": "切换会将所有此堆栈的单位重置为空闲状态",
    "Stone blocks": "石块",
    "takes the same pride in shaping the tool that tills as they do the sword that slays.": "他们对塑造能耕耘的工具和能杀人的剑有着同样的自豪。",
    "tastes pretty good and has various health benefits.": "味道很好，对健康有很多好处。",
    "that fires": "那火",
    "that has been cured and worked to make it strong and durable for a variety of uses.": "已经固化并努力使其坚固耐用，适用于各种用途。",
    "The number on the left is how many burial spots are occupied, while the number on the right is how many you have in total.": "左边的数字是占据了多少墓地，右边的数字是你总共有多少个墓地。",
    "Tin ores": "锡矿石",
    "Tin smelting": "锡冶炼",
    "tipped arrows at a distance.": "远处的箭矢。",
    "Tropical ocean": "热带海洋",
    "unhappiness from death is doubled": "死亡的不快乐加倍",
    "unhappiness from death is halved": "死亡的不快乐减半",
    "until there are 5 for each of this lodge.": "直到每个小屋都有 5 个。",
    "wearing clothing is slightly happier and healthier.": "穿衣服可以让人稍微快乐一点，更健康。",
    "Weave baskets": "编织篮子",
    "Weave leather clothing": "编织皮衣",
    "Weave fiber clothing": "编织纤维服装",
    "Will decay over time.": "会随着时间衰减。",
    "Wood": "木材",
    "Woodcutter's lodge": "樵夫小屋",
    "Your people automatically wear the highest-quality clothing available, moving on to the next type if there isn't enough.": "您的人民会自动穿上可用的最高质量的衣服，如果不够，则转向下一种类型。",
    ", letting you prevent the spread of disease and unhappiness.": "，让您预防疾病和不快乐的传播。",
    ", used to build basic structures.": "，用于构建基本结构。",
    ", used to build monuments.": "，用来建造纪念碑。",
    ", which produce a variety of goods such as": "，生产各种商品，例如",
    "Metal tools": "金属工具",
    "Hire": "雇佣",
    "from": "从",
    "Furnace": "熔炉",
    "Gatherer's lodge": "采集者小屋",
    "Gem block": "宝石块",
    "Gold blocks": "金块",
    "Gold ore": "金矿石",
    "Gold-working": "金加工",
    "Grave": "坟墓",
    "Graves": "坟墓",
    "happier": "更快乐",
    "Hard metal ingot": "硬金属锭",
    "Hard metal ingots": "硬金属锭",
    "Hovel": "茅屋",
    "Includes tin and copper.": "包括锡和铜。",
    "in the embers of": "在余烬中",
    "Hunter's lodge": "猎人小屋",
    "Hunt animals with spears.": "用长矛狩猎动物。",
    "Hunt animals with bows.": "用弓箭狩猎动物。",
    "has enough room for one": "有足够的空间容纳一个人",
    "grow in the penumbra of the underbrush, and often yield all sorts of interesting": "生长在灌木丛的半影中，经常产生各种有趣的",
    "graves with buried corpses decay over time, freeing up land for more graves": "埋葬尸体的坟墓随着时间的推移而腐烂，腾出土地用于建造更多的坟墓",
    "forges metal goods out of ingots": "用金属锭锻造金属制品",
    "Forge tools from soft metals": "用软金属锻造工具",
    "Forge tools from hard metals": "用硬金属锻造工具",
    "Forge": "锻造",
    "Iron ore": "铁矿石",
    "Iron-working": "铁加工",
    "per Mine": "每个 矿山",
    "per Quarry": "每个 采石场",
    "per Hunter": "每个 猎人",
    "per Furnace": "每个 熔炉",
    "per Clothier": "每个 服装商",
    "per Carver": "每个 雕刻师",
    "per Fisher": "每个 渔夫",
    "Produce": "生产",
    "Quarry stone": "采石场的石头",
    "Sew hide clothing": "缝制皮衣",
    "Sewn together from": "缝在一起，从",
    "Shiny, valuable minerals from deep under the earth.": "来自地下深处的闪亮、有价值的矿物。",
    "Shrubland": "灌木地",
    "processes wood": "加工木材",
    "Simple tools made of": "简单的工具制成用",
    "Simple weapons made of": "简单的武器制成用",
    "Slowly produce": "慢慢产生",
    "Slowly turn 10": "慢慢转10",
    "Processed materials such as": "加工的材料如",
    "Precious metal ingots": "珍贵的金属锭",
    "Precious building materials": "珍贵的建筑材料",
    "per Carpenter workshop": "每个木匠作坊",
    "per Blacksmith workshop": "每个铁匠作坊",
    "per Artisan": "每个工匠",
    "Our explorers have found a new tile": "我们的探险家发现了一块新地块",
    "or textile fiber.": "或纺织纤维。",
    "opens the way for more art forms": "为更多艺术形式开辟道路",
    "Ocean": "海洋",
    "Mine without focusing on specific ores.": "矿山没有专注于特定的矿石。",
    "may evolve into more complex spiritual thinking": "可能演变成更复杂的精神思维",
    "Masonry": "石工",
    "make people even more unhappy": "让人更不开心",
    "Make leather (cheap": "制作皮革（便宜",
    "Make leather": "制作皮革",
    "Made out of rudimentary materials such as": "由基本材料制成，例如",
    "Line fishing": "线钓",
    "Knap bone": "敲骨",
    "Kilns": "窑",
    "Large omnivorous mammals that hibernate in cold seasons; fearsome in battle. Yield plenty of": "在寒冷季节冬眠的大型杂食性哺乳动物； 在战斗中可怕。 产量充足",
    "is equipped with all kinds of tools to coerce wood into more useful shapes.": "配备各种工具，可以将木材压制成更有用的形状。",
    "It is the belief that there might be more to death than is first apparent that drives us to bury our deceased.": "正是这种信念驱使我们埋葬死者，认为死亡可能比最初明显的要多。",
    "is employed in various processes to extract the metal in raw ore, as well as for alloying those metals.": "用于各种工艺以提取原矿中的金属，以及将这些金属合金化。",
    "Forest mushrooms": "森林蘑菇",
    "is deeply satisfying and may even produce a": "非常令人满意，甚至可能产生",
    "Forest herbivores that live in herds; good source of": "群居的森林食草动物； 很好的来源",
    "for a variety of purposes - hammering, cutting, piercing, crushing.": "用于多种用途 - 锤击、切割、刺穿、粉碎。",
    "Fisher's lodge": "渔夫小屋",
    "Extracted from mines; makes a good source of energy, and can be used in alloying.": "从矿山中提取； 是一种很好的能源，可用于合金化。",
    "exposed": "裸露",
    "Eating": "进食",
    "each; requires": "每个； 需要",
    "Each basket stores 10": "每个篮子可存放 10 个",
    "dead": "去世",
    "Deer": "鹿",
    "derives from all things divine, from meditation to sacrifices.": "源自一切神圣的事物，从冥想到祭祀。",
    "Digger's lodge": "挖掘者小屋",
    "disease": "生病",
    "Cook": "烹饪",
    "Clans": "氏族",
    "converts metal ores into ingots that can be used for further crafting": "将金属矿石转化为可用于进一步制作的锭",
    "Clan leaders": "部落首领",
    "Copper ores": "铜矿石",
    "Copper smelting": "铜冶炼",
    "Craft bows": "制作弓",
    "Craft pots out of mud": "用泥制作罐子",
    "Craft stone tools": "制作石制工具",
    "Craft stone weapons": "制作石制武器",
    "Cut": "切割",
    "Cut logs into lumber": "将原木切成木材",
    "Carpenter": "木匠",
    "Carpenter workshop": "木匠作坊",
    "Carve bone statuettes": "雕刻骨头雕像",
    "Carve gem blocks": "雕刻宝石块",
    "carved into blocks for easier hauling and building.": "雕刻成块，以便于运输和建造。",
    "Cast": "铸件",
    "Catch fish with fishing poles.": "用钓鱼竿钓鱼。",
    "Catch fish with nothing but bare hands.": "徒手抓鱼。",
    "Catch fish with spears.": "用长矛捕鱼。",
    "Burial": "埋葬",
    "Burying your dead helps prevent": "埋葬死者有助于防止",
    "By default, corpses are buried at the rate of 1 per day.": "默认情况下，尸体以每天 1 个的速度被埋葬。",
    "can now forge": "现在可以锻造",
    "can now turn": "现在可以转换",
    "Building materials such as": "建筑材料如",
    "Bronze-working": "青铜加工",
    "Bow hunting": "弓狩猎",
    "Bow": "弓",
    "Blacksmith workshop": "铁匠作坊",
    "Blacksmith": "铁匠",
    "Belief in the afterlife": "相信来世",
    "Basket": "篮子",
    "Bears": "熊",
    "Barn": "谷仓",
    "Artistic thinking": "艺术思维",
    "Artisan's lodge": "工匠小屋",
    "are automatically interred one by one": "一个个被自动埋葬",
    "are 30% more efficient": "效率提高 30%",
    "Any": "任意",
    "and other minerals.": "和其他矿物质。",
    "and other minerals at a superior rate with metal tools.": "和其他矿物，使用金属工具以更高的速度。",
    "and makes your people slightly": "让你的人稍微",
    "and large": "和大",
    "abundant": "丰富",
    "Advanced quarry stone": "高级采石",
    "A weapon made of": "一种武器由",
    "A simple grave dug into the earth, where the dead may find rest.": "一个简单的坟墓挖在地上，死者可以在那里安息。",
    "A simple home for a family of villagers.": "一个普通村民的家。",
    "A precious building material used only for the finest monuments.": "一种珍贵的建筑材料，只用于最好的纪念碑。",
    "A large wooden building for storing food. A worker manages the grain to prevent rot.": "用于储存食物的大型木结构建筑。 一名工人管理谷物以防止腐烂。",
    "A construction material prized for its decorative properties, that can also be employed in sculptures.": "一种因其装饰特性而备受推崇的建筑材料，也可用于雕塑。",
    "is followed by many, and is trusted with defending the honor and safety of their people.": "许多人追随，并被信任捍卫其人民的荣誉和安全。",
    "by Mining.": "通过采矿。",
    "by Quarrying.": "通过采石。",
    "Clan leader": "氏族首领",
    "Each pot stores 25": "每个罐子可存放 25",
    "miserable": "悲惨",
    "Pot": "罐子",
    "that have been processed into planks, making them an adaptable and resilient building material.": "已被加工成木板，使它们成为一种适应性强且有弹性的建筑材料。",
    "Will decay slowly over time.": "会随着时间慢慢衰减。",
    "1 per 500 Population": "1 每500人口",
    "allows full ocean exploring": "允许完整的海洋探索",
    "Boat building": "造船",
    "Cure & smoke": "熏制",
    "using": "使用",
    "Turn 1": "转 1",
    "Your people receive a full portion per day.": "您的人每天都会收到一份完整的部分。",
    "Your people receive a portion and a half per day.": "您的员工每天收到一份半。",
    "Your people receive half a portion per day.": "你的人每天收到一半。",
    "Your people will start to starve.": "你的人民将开始挨饿。",
    "with x5 efficiency.": "x5 效率。",
    "While an ornery sight,": "虽然是一个恼人的景象，",
    "Tin": "锡",
    "this will be a percent slider": "这将是一个百分比滑块",
    "These sly hunters can be butchered for": "这些狡猾的猎人可以被杀",
    "scarce": "稀缺",
    "Saltwater fish": "咸水鱼",
    "Saltwater": "咸水",
    "Omnivorous mammals armed with tusks; provide": "长有象牙的杂食性哺乳动物； 提供",
    "Mine for": "开采",
    "Iron": "铁",
    "high": "高",
    "Foxes": "狐狸",
    "Gold": "黄金",
    "Fish of every size and color.": "各种大小和颜色的鱼。",
    "Eating food is forbidden.": "禁止食用食物。",
    "deposits.": "存款。",
    "Dead trees": "死树",
    "Dead tree": "死树",
    "Copper": "铜",
    "cannot be collected for": "无法收集",
    "Boars": "公猪",
    "are an adequate source of dry": "是否有足够的干燥来源",
    ", but may produce": "，但可能会产生",
    "Arctic ocean": "北冰洋",
    "and harvested for": "并收获",
    "Boreal forest": "北方森林",
    "can provide": "可以提供",
    "Construction": "施工",
    "Desert": "沙漠",
    "Tundra": "苔原",
    "Warehouses": "仓库",
    "Wolves": "狼",
    "tends to grow in warm, dry climates, and can be chopped for": "倾向于在温暖干燥的气候中生长，可以切碎",
    "Succulents": "多肉植物",
    "Strong metal ingots": "坚固的金属锭",
    "Steel-making": "炼钢",
    "Snow cover": "雪原",
    "Sand": "沙子",
    "Sandy soil": "沙质土壤",
    "Savanna": "稀树草原",
    "is plentiful here.": "这里很丰富。",
    "is the result of a": "是一个结果",
    "is often available year-long in cold environments, and is a good source of": "在寒冷的环境中通常可以使用一年，并且是一个很好的来源",
    "Ice": "冰",
    "Houses": "房屋",
    "Hardy cactii that grow in the desert. While tricky to harvest,": "生长在沙漠中的耐寒仙人掌。 虽然很难收获，",
    "Ferocious carnivores that hunt in packs; a dangerous source of": "成群捕猎的凶猛食肉动物； 危险的来源",
    "eroded by wind over long periods of time.": "长期被风侵蚀。",
    "Acacia": "金合欢",
    "Acacia tree": "金合欢树",
    ", which must be dug out.": "，必须挖出来。",
    "; it may also conceal": "; 它也可能隐藏",
    "Will melt into": "会融化成",
    "Warehouse": "仓库",
    "until there are 5 for each of this guild.": "直到每个公会都有 5 个。",
    "unlocks the": "解锁",
    "Undertaker": "殡仪馆",
    "They can coordinate the building of new workshops should the need arise.": "如果需要，他们可以协调新作坊的建设。",
    "processes goods with fire": "用火加工货物",
    "Potters' guild": "陶工公会",
    "per Kiln": "每窑",
    "NOTE : useless for now.": "注意：暂时没用。",
    "Monument-building": "纪念碑建造",
    "Made from fired": "烧制而成",
    "Kiln": "窑",
    "longer.": "更长。",
    "Jungle": "丛林",
    "is tasked with fulfilling your people's housing needs so that you don't have to worry about it too much.": "的任务是满足您人民的住房需求，这样您就不必过分担心。",
    "is interestingly tough and can keep for months without spoiling.": "有趣的是，它很坚固，可以保存数月而不会变质。",
    "is an impressive edifice for those not yet accustomed to its roaring fire.": "对于那些还不习惯它的熊熊烈火的人来说，这是一座令人印象深刻的大厦。",
    "Iron smelting": "炼铁",
    "Ice desert": "冰漠",
    "House building": "房屋建筑",
    "House": "房屋",
    "has a nice smoky flavor and lasts terribly long.": "有一种很好的烟熏味，持续时间非常长。",
    "Guilds": "公会",
    "Guild quarters": "公会宿舍",
    "Gold smelting": "黄金冶炼",
    "Glass": "玻璃",
    "Fire bricks": "烧砖",
    "Forge gold blocks": "锻造金块",
    "Easily harvested from deserts and beaches; may be processed into": "容易从沙漠和海滩收获； 可以加工成",
    "City planning": "城市规划",
    "Dig": "挖",
    "Carpenters' guild": "木匠行会",
    "Can't do that when paused!": "暂停时不能这样做！",
    "Can be used to preserve": "可以用来保存",
    "can be set to manage automatic building construction": "可以设置为管理自动建筑施工",
    "Build": "建造",
    "Bronze alloying": "青铜合金化",
    "Brick": "砖",
    "Blacksmiths' guild": "铁匠行会",
    "as long as there are unburied corpses.": "只要有未埋葬的尸体。",
    "as long as there is homelessness and the right materials are available.": "只要有无家可归者，并且有合适的材料可用。",
    "Architects": "建筑师",
    "Architect": "建筑师",
    "A sturdy home built to last.": "坚固的家，经久耐用。",
    "A large building for storing materials. Staffed with two guards to prevent theft.": "用于储存材料的大型建筑。 配备两名警卫以防止盗窃。",
    "-that is, associations of people sharing the same profession- meet in these to share their craft and trade secrets.": "- 也就是说，从事相同职业的人的协会 - 在这些地方聚会，分享他们的手艺和商业秘密。",
    ", an early wonder": "，一个早期的奇迹",
    "; can be used to construct solid walls efficiently.": "; 可用于有效地建造实体墙。",
    "1 per 100 Land": "每 100 块土地 1 个",
    "You begin the construction of the Mausoleum. Its towering mass already dominates the city, casting fear and awe wherever its shadow reaches.": "你开始建造陵墓。 它高耸的体量已经统治了这座城市，它的影子所到之处都让人感到恐惧和敬畏。",
    "Wonders": "奇迹",
    "Wonder": "奇迹",
    "Unbuilt": "未建",
    "There is nothing to research.": "没有什么可研究的了。",
    "Mausoleum Victory": "陵墓胜利",
    "leads to the": "通向",
    "Initial cost": "初始成本",
    "have white bark and are rather frail, but are a good source of": "有白色的树皮，相当虚弱，但它是一个很好的来源",
    "Cost per step": "每步成本",
    "Construction paused": "施工暂停",
    "Click to start construction (100 steps": "点击开始施工（100步",
    "Click to begin construction": "点击开始施工",
    "by Fishing.": "通过钓鱼。",
    "Birch trees": "桦树",
    "Birch": "桦木",
    "A temple housing a tomb deep under its rocky platform, the Mausoleum stands tall, its eternal shadow forever reminding your people of your greatness.": "一座寺庙，在其岩石平台下深处有一座坟墓，陵墓巍然耸立，其永恒的阴影永远提醒您的人民您的伟大。",
    "A mystical monument where the dead lie.": "一个神秘的纪念碑，死者所在的地方。",
    "Click to resume": "点击继续",
    "Click to pause construction": "点击暂停施工",
    "Ascend": "转生",
    "Ascending will end this game and let you create a new one.": "转生将结束这个游戏并让您创建一个新游戏。",
    "Back": "返回",
    "Click to perform": "击执行",
    "Complete": "完成",
    "Final step cost": "最后一步成本",
    "must be sacrificed to accompany you as servants in the afterlife.": "必须牺牲来陪伴你作为来世的仆人。",
    "Only do this when you're certain you're done with this world!": "只有当你确定你已经完成了这个世界时才这样做！",
    "Ready": "就绪",
    "Requires final step": "需要最后一步",
    "This wonder only needs one more step to finalize.": "这个奇迹只需要再多一步就可以敲定。",
    "To complete the Mausoleum, 100 of your": "要完成陵墓，您的 100",
    "Wonder complete.": "奇迹已完成。",
    "You may choose to do this later; click this wonder again to ascend at any time.": "你可以选择稍后再做； 再次点击这个奇迹可以随时转生。",
    "You need": "你需要",
    "You may now ascend to a higher state of existence, or remain on this mortal plane for as long as you choose.": "你现在可以提升到更高的存在状态，或者只要你选择留在这个凡间。",
    "You will unlock permanent legacy bonuses for completion of this wonder.": "您将解锁完成这个奇迹的永久遗产奖励。",
    "Click to ascend": "点击转生",
    "Completed": "已完成",
    "Completed the Mausoleum victory -": "完成陵墓胜利 —",
    "can endure cold climates and keep their needles year-long; they can provide": "能忍受寒冷气候，并能保存针叶长达一年;他们可以提供",
    "Fir tree": "枞树",
    "Fir trees": "枞树",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",

    //树游戏
    'Loading...': '加载中...',
    'DashNet': 'DashNet',
    'discord': 'discord',
    'Orteil': 'Orteil',
    'twitter': 'twitter',
    'tumblr': 'tumblr',
    'Obirg': 'Obirg',
    'Bylkigs': 'Bylkigs',
    'Arkork': 'Arkork',
    'Koombog\'hukkos': 'Koombog\'hukkos',
    'Arkug\'hoombas': 'Arkug\'hoombas',
    '': '',
    '': '',

}


//需处理的前缀
var cnPrefix = {
    "(-": "(-",
    "(+": "(+",
    "(": "(",
    "-": "-",
    "+": "+",
    " ": " ",
    ": ": "： ",
    "\n": "",
    "                   ": "",
    "                  ": "",
    "                 ": "",
    "                ": "",
    "               ": "",
    "              ": "",
    "             ": "",
    "            ": "",
    "           ": "",
    "          ": "",
    "         ": "",
    "        ": "",
    "       ": "",
    "      ": "",
    "     ": "",
    "    ": "",
    "   ": "",
    "  ": "",
    " ": "",
    //树游戏
    "Show Milestones: ": "显示里程碑：",
    "Autosave: ": "自动保存: ",
    "Offline Prod: ": "离线生产: ",
    "Completed Challenges: ": "完成的挑战: ",
    "High-Quality Tree: ": "高质量树贴图: ",
    "Offline Time: ": "离线时间: ",
    "Theme: ": "主题: ",
    "Anti-Epilepsy Mode: ": "抗癫痫模式：",
    "In-line Exponent: ": "直列指数：",
    "Single-Tab Mode: ": "单标签模式：",
    "Time Played: ": "已玩时长：",
    "Legacy v": "遗产 v",
    "Multiply by ": "乘以 ",
    "Divide by ": "除以 ",
    "• Births : ": "• 出生 : ",
    "• Deaths : ": "• 死亡 : ",
    "Click to queue ": "点击到队列 ",
    "mod:": "模组:",
    "ruler : ": "统治者 : ",
    "limit : ": "上限 : ",
    "provides ": "提供 ",
    "Explored : ": "探索：",
    "Alpha patch": "Alpha 补丁",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
}

//需处理的后缀
var cnPostfix = {
    ":": "：",
    "：": "：",
    ": ": "： ",
    "： ": "： ",
    "/s)": "/s)",
    "/s": "/s",
    ")": ")",
    "%": "%",
    "                   ": "",
    "                  ": "",
    "                 ": "",
    "                ": "",
    "               ": "",
    "              ": "",
    "             ": "",
    "            ": "",
    "           ": "",
    "          ": "",
    "         ": "",
    "        ": "",
    "       ": "",
    "      ": "",
    "     ": "",
    "    ": "",
    "   ": "",
    "  ": "",
    " ": " ",
    "\n": "",
    " free fast ticks": "免费快速时刻",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
}

//需排除的，正则匹配
var cnExcludeWhole = [
    /^(\d+)$/,
    /^([\d\.]+)e(\d+)$/,
    /^([\d\.]+) fps$/,
    /^x([\d\.]+)$/,
    /^x([\d\.]+)k$/,
    /^([\d\.]+)k$/,
    /^([\d\.]+)\/([\d\.]+)$/,
    /^\/([\d\.]+)k$/,
    /^\/([\d\.]+)$/,
    /^([\d\.]+)$/,
    /^([\d\.,]+)$/,
    /^id:(.+)$/,
    /^([\d\.]+)e([\d\.,]+)$/,
    /^[\u4E00-\u9FA5]+$/
];
var cnExcludePostfix = [
]

//正则替换，带数字的固定格式句子
//纯数字：(\d+)
//逗号：([\d\.,]+)
//小数点：([\d\.]+)
//原样输出的字段：(.+)
//换行加空格：\n(.+)
var cnRegReplace = new Map([
    [/^You accumulated (.+) fast ticks while you were away.$/, '您在离开时累积了 $1 个快速时刻。'],
    [/^Welcome back, (.+), ruler of (.+).$/, '欢迎回来，$2 的统治者 $1。'],
    [/^Next at (.+) points$/, '下一个在 $1 点数'],
	[/^Year ([\d\.]+), day ([\d\.]+) in (.+)$/, '$1 年, $2 天 在$3'],
	[/^Forge ([\d\.]+)$/, '锻造 $1'],
	[/^([\d\.]+) years$/, '$1 年'],
	[/^([\d\.]+) year, ([\d\.]+) days$/, '$1 年, $2 天'],
	[/^([\d\.]+) years, ([\d\.]+) days$/, '$1 年, $2 天'],
	[/^([\d\.]+) years, ([\d\.]+) day$/, '$1 年, $2 天'],
	[/^You have ([\d\.]+) ascension behind you.$/, '你转生了 $1 次。'],
	[/^Achieved : ([\d\.]+) time$/, '已转生 : $1 次'],
	[/^Remove ([\d\.]+)$/, '减少 $1'],
	[/^Being constructed \- Step : ([\d\.]+)\/([\d\.]+)$/, '正在建造 \- 步骤：$1\/$2'],
	[/^Construction paused \- Step : ([\d\.]+)\/([\d\.]+)$/, '施工暂停 \- 步骤：$1\/$2'],
	[/^into ([\d\.]+)$/, '成 $1'],
	[/^Add ([\d\.]+)$/, '增加 $1'],
	[/^([\d\.]+)d([\d\.]+)h([\d\.]+)m([\d\.]+)s$/, '$1天$2小时$3分$4秒'],
	[/^([\d\.]+)h([\d\.]+)m([\d\.]+)s$/, '$1小时$2分$3秒'],
	[/^([\d\.]+)m([\d\.]+)s$/, '$1分$2秒'],
	[/^from ([\d\.]+)$/, '从 $1'],
	[/^Produce ([\d\.]+)$/, '生产 $1'],
	[/^and ([\d\.]+)$/, '和 $1'],
	[/^Y:([\d\.]+)$/, '年:$1'],
	[/^([\d\.]+) days$/, '$1 天'],
	[/^out of ([\d\.]+)$/, '共 $1 个'],
	[/^All (.+) have died out.$/, '所有的 $1 人都灭绝了。'],
	[/^(.+) is no more, and your legacy is but a long-lost memory, merely a sidenote in a history book.$/, '$1 已不复存在，您的遗产只是一段久违的记忆，只是历史书中的一个旁注。'],
	[/^Your name is (.+), ruler of (.+). Your tribe is primitive, but full of hope.$/, '你的名字是$1，$2的统治者。 你的部落很原始，但充满希望。'],
	[/^It is now the year (.+).$/, '现在是第 $1 年。'],
	[/^The land of (.+)$/, '$1 大陆'],
	[/^([\d\.]+) per 100 Population$/, '$1 每 100 人口'],
	[/^Our explorers have found ([\d\.]+) new tiles; the latest is$/, '我们的探险家发现了 $1 个新图块； 最新的是'],
	[/^([\d\.]+) quarry collapsed, wounding its workers.$/, '$1 采石场倒塌，工人受伤。'],
	[/^([\d\.]+) scout got lost.$/, '$1 侦察兵迷路了。'],
	[/^([\d\.]+) Stone tools$/, '$1 石器工具'],
	[/^([\d\.]+) Metal tools$/, '$1 金属工具'],
	[/^([\d\.]+) Stone$/, '$1 石头'],
	[/^([\d\.]+) Population$/, '$1 人口'],
	[/^([\d\.]+) Bow$/, '$1 弓'],
	[/^([\d\.]+) Faith$/, '$1 信仰'],
	[/^([\d\.]+) Metal tools$/, '$1 金属工具'],
	[/^([\d\.]+) Stone weapons$/, '$1 石制武器'],
	[/^([\d\.]+) Mud$/, '$1 泥土'],
	[/^([\d\.]+) Pot$/, '$1 罐子'],
	[/^([\d\.]+) Basic building materials$/, '$1 基础的建筑材料'],
	[/^([\d\.]+) Precious building materials$/, '$1 珍贵的建筑材料'],
	[/^([\d\.]+) Land$/, '$1 土地'],
	[/^([\d\.]+) available every day$/, '$1 每天提供'],
	[/^([\d\.]+) Culture$/, '$1 文化'],
	[/^([\d\.]+) wanderers got lost.$/, '$1 流浪者迷路了。'],
	[/^([\d\.]+) from Fisher$/, '$1 来自渔夫'],
	[/^([\d\.]+) from decay, Artisan, Carver$/, '$1 从腐烂，工匠，雕刻者'],
	[/^([\d\.]+) quarries collapsed, wounding their workers.$/, '$1 采石场倒塌，工人受伤。'],
	[/^([\d\.]+) from Carpenter workshop, Quarry, Woodcutter$/, '$1 来自木匠作坊、采石场、樵夫'],
	[/^([\d\.]+) from Seafood, no clothing, disease$/, '$1 来自海鲜，没有衣服，疾病'],
	[/^([\d\.]+) from disease$/, '$1 从疾病'],
	[/^([\d\.]+) from Healer$/, '$1 来自治疗师'],
	[/^([\d\.]+) from decay, Artisan$/, '$1 从腐烂，工匠'],
	[/^([\d\.]+) from Clothier$/, '$1 来自服装商'],
	[/^([\d\.]+) people died from starvation.$/, '$1 人死于饥饿。'],
	[/^([\d\.]+) person died from dehydration.$/, '$1 人死于脱水。'],
	[/^([\d\.]+) person died from starvation.$/, '$1 人死于饥饿。'],
	[/^([\d\.]+) people died from disease.$/, '$1 人死于疾病。'],
	[/^([\d\.]+) people recovered from their wounds.$/, '$1 人从伤口中康复。'],
	[/^([\d\.]+) hunters were wounded while hunting.$/, '$1 猎人在打猎时受伤。'],
	[/^([\d\.]+) person died from their wounds.$/, '$1 人死于他们的伤口。'],
	[/^([\d\.]+) person died of old age.$/, '$1 人因年老而死。'],
	[/^([\d\.]+) hunter was wounded while hunting.$/, '$1 猎人在打猎时受伤。'],
	[/^([\d\.]+) people are homeless.$/, '$1 人无家可归。'],
	[/^([\d\.]+) person is homeless.$/, '$1 人无家可归。'],
	[/^([\d\.]+) Basic building materials$/, '$1 基础建材'],
	[/^([\d\.]+) Stick$/, '$1 棍子'],
	[/^([\d\.]+) Archaic building materials$/, '$1 古建筑材料'],
	[/^([\d\.]+) Knapped tools$/, '$1 敲击工具'],
	[/^([\d\.]+) person recovered from their wounds.$/, '$1 人从受伤中恢复过来。'],
	[/^([\d\.]+) wanderer got lost.$/, '$1 流浪者迷路了。'],
	[/^([\d\.]+) babies have been born.$/, '$1 婴儿已经出生。'],
	[/^([\d\.]+) person got wounded.$/, '$1 人受伤了。'],
	[/^([\d\.]+) people fell sick.$/, '$1 人生病了。'],
	[/^([\d\.]+) sick people got better.$/, '$1 生病的人好起来了。'],
	[/^([\d\.]+) per 10 Land$/, '$1 每 10 土地'],
	[/^([\d\.]+) from corpses$/, '$1 来自尸体'],
	[/^([\d\.]+) from decay$/, '$1 从衰败'],
	[/^([\d\.]+) from Gatherer$/, '$1 从收集者'],
	[/^([\d\.]+) mines collapsed, wounding their miners.$/, '$1 矿山倒塌，矿工受伤。'],
	[/^([\d\.]+) people died from their wounds.$/, '$1 人死于伤口。'],
	[/^([\d\.]+) scouts got lost.$/, '$1 侦察兵迷路了。'],
	[/^([\d\.]+) baby has been born.$/, '$1 婴儿出生了。'],
	[/^([\d\.]+) people got wounded.$/, '$1 人受伤了。'],
	[/^([\d\.]+) people died from dehydration.$/, '$1 人死于脱水。'],
	[/^([\d\.]+) person died from disease.$/, '$1 人死于疾病。'],
	[/^([\d\.]+) person fell sick.$/, '$1 人感觉生病了。'],
	[/^([\d\.]+) sick person got better.$/, '$1 病人感觉好了。'],
	[/^([\d\.]+) fast ticks from research$/, '$1 快速时刻来自研究'],
	[/^([\d\.]+) mine collapsed, wounding its miners.$/, '$1 矿井倒塌，矿工受伤。'],
	[/^([\d\.]+) from Carver$/, '$1 来自雕刻者'],
	[/^([\d\.]+) from Water, clothing, warmth \& light$/, '$1 来自水、衣服、温暖和光'],
	[/^([\d\.]+) from clothing, warmth \& light, health$/, '$1 从服装，温暖和光，健康'],
	[/^([\d\.]+) from clothing, warmth \& light$/, '$1 来自服装、温暖和光线'],
	[/^([\d\.]+) from decay, Artisan$/, '$1 来自腐烂，工匠'],
	[/^([\d\.]+) from Blacksmith workshop$/, '$1 来自铁匠作坊'],
	[/^([\d\.]+) from Gatherer, Woodcutter$/, '$1 来自采集者，樵夫'],
	[/^([\d\.]+) from Fruit, clothing, warmth \& light$/, '$1 来自水果、衣服、温暖和光'],
	[/^([\d\.]+) from decay, Carver, Artisan$/, '$1 从腐烂，雕刻者，工匠'],
	[/^([\d\.]+) from no clothing, disease$/, '$1 从没有衣服，疾病'],
	[/^([\d\.]+) from clothing$/, '$1 从服装'],
	[/^([\d\.]+) from clothing, warmth \& light, health$/, '$1 从服装，温暖和光，健康'],
	[/^([\d\.]+) from no clothing$/, '$1 从没有衣服'],
	[/^([\d\.]+) from no clothing, health$/, '$1 从没有衣服，健康'],
	[/^([\d\.]+) from clothing, warmth \& light, Soothsayer$/, '$1 来自服装、温暖与光、预言家'],
	[/^([\d\.]+) from Water, Herb, Fruit, clothing, warmth \& light$/, '$1 来自水、草药、水果、衣服、温暖和光'],
	[/^([\d\.]+) from Fruit, Meat, Cooked meat, Cooked seafood, salting food, clothing, warmth \& light$/, '$1 来自水果、肉类、熟肉、熟海鲜、腌肉、衣服、温暖和光线'],
	[/^([\d\.]+) from water rations, food rations, Fruit, Meat, Cooked meat, Cured meat, Seafood, Cooked seafood, Cured seafood, salting food, clothing, warmth \& light, Soothsayer$/, '$1 来自水口粮，口粮，水果，肉类，熟肉，腌肉，海鲜，熟海鲜，腌制海鲜，腌制食物，衣服，温暖和光，占卜者'],
	[/^([\d\.]+) from eating, decay, unit upkeep, Firekeeper$/, '$1 从吃，腐烂，单位保养，消防员'],
	[/^([\d\.]+) from decay, Carver$/, '$1 从腐烂,雕刻师'],
	[/^([\d\.]+) from clothing, warmth \& light, health, Soothsayer$/, '$1 从衣服，温暖和光线，健康，预言家'],
	[/^([\d\.]+) from Meat, Cooked meat, Hunter$/, '$1 来自 肉, 熟肉, 猎人'],
	[/^([\d\.]+) from Herb, Fruit, Meat, Cooked meat, Cured meat, Seafood, Cooked seafood, Cured seafood, Bugs, Gatherer$/, '$1 来自草药、水果、肉、熟肉、腌肉、海鲜、熟海鲜、腌海鲜、虫子、采集者'],
	[/^([\d\.]+) from Carpenter workshop$/, '$1 来自木匠作坊'],
	[/^([\d\.]+) from clothing, warmth \& light, burial$/, '$1 来自服装、温暖与光明、埋葬'],
	[/^([\d\.]+) from ice melting, Gatherer, Well$/, '$1 从冰融化，收集者，那么'],
	[/^([\d\.]+) from Digger, Mine$/, '$1 从挖掘者，矿山'],
	[/^([\d\.]+) from Mine, Digger$/, '$1 从矿山，挖掘者'],
	[/^([\d\.]+) from Furnace$/, '$1 来自熔炉'],
	[/^([\d\.]+) from Mine$/, '$1 来自矿山'],
	[/^([\d\.]+) from Quarry$/, '$1 来自采石场'],
	[/^([\d\.]+) from Quarry, Woodcutter$/, '$1 来自采石场，樵夫'],
	[/^([\d\.]+) from Woodcutter$/, '$1 来自樵夫'],
	[/^([\d\.]+) from decay, Blacksmith workshop$/, '$1 从腐烂，铁匠作坊'],
	[/^([\d\.]+) from decay, Carpenter workshop$/, '$1 从腐烂，木匠作坊'],
	[/^([\d\.]+) from Meat, Seafood, no clothing, corpses, disease$/, '$1 来自 肉、海鲜、无衣、尸体、疾病'],
	[/^([\d\.]+) from Herb, Fruit, Seafood, Bugs, Gatherer$/, '$1 来自草药、水果、海鲜、虫子、采集者'],
	[/^([\d\.]+) from Firekeeper$/, '$1 来自消防员'],
	[/^([\d\.]+) from healing$/, '$1 从医治'],
	[/^([\d\.]+) from old age$/, '$1 从老年人'],
	[/^([\d\.]+) from Fruit$/, '$1 从水果'],
	[/^([\d\.]+) from Artisan$/, '$1 从工匠'],
	[/^([\d\.]+) from eating$/, '$1 从吃东西'],
	[/^([\d\.]+) from Digger$/, '$1 从挖掘者'],
	[/^([\d\.]+) from Fruit, recovery$/, '$1 从水果，恢复'],
	[/^([\d\.]+) from Gatherer, Digger$/, '$1 从采集者，挖掘者'],
	[/^([\d\.]+) from aging up$/, '$1 从变老'],
	[/^([\d\.]+) from Fruit, salting food, clothing, warmth \& light, health, Soothsayer$/, '$1 来自水果、盐渍食品、服装、暖光、健康、预言家'],
	[/^([\d\.]+) from Meat, Cooked meat, Seafood, Cooked seafood, Hunter$/, '$1 来自 肉, 熟肉, 海鲜, 熟海鲜, 猎人'],
	[/^([\d\.]+) from Gatherer, Hunter, Digger$/, '$1 来自采集者、猎人、挖掘者'],
	[/^([\d\.]+) from no clothing, cold \& darkness, corpses$/, '$1 从没有衣服，寒冷和黑暗，尸体'],
	[/^([\d\.]+) from Herb, no clothing, cold \& darkness, corpses, health$/, '$1 来自 草药，没有衣服，寒冷和黑暗，尸体，健康'],
	[/^([\d\.]+) from Herb, no food, no clothing, corpses$/, '$1 来自 草药，没有食物，没有衣服，尸体'],
	[/^([\d\.]+) from no water, no food, no clothing, corpses$/, '$1 从没有水，没有食物，没有衣服，尸体'],
	[/^([\d\.]+) from no water, no food, no clothing, corpses, health$/, '$1 从没有水，没有食物，没有衣服，尸体，健康'],
	[/^([\d\.]+) from Branch shelter$/, '$1 从分行庇护所'],
	[/^([\d\.]+) from Seafood, Hunter$/, '$1 从海鲜，猎人'],
	[/^([\d\.]+) from Herb, Fruit, Meat, Bugs, Gatherer$/, '$1 来自草药、水果、肉、虫子、采集者'],
	[/^([\d\.]+) from Fruit, Meat, Seafood, warmth \& light$/, '$1 来自水果、肉类、海鲜、温暖和光'],
	[/^([\d\.]+) from Fruit, Meat, warmth \& light$/, '$1 来自水果、肉类、温暖和光'],
	[/^([\d\.]+) from Water, Herb, Fruit, warmth \& light$/, '$1 来自水、草药、水果、温暖和光'],
	[/^([\d\.]+) from Meat, Seafood, no clothing, corpses$/, '$1 从肉, 海鲜, 没有衣服, 尸体'],
	[/^([\d\.]+) from Meat, no clothing, corpses, disease$/, '$1 来自 肉、无衣、尸体、疾病'],
	[/^([\d\.]+) from no clothing, corpses, health$/, '$1 从没有衣服，尸体，健康'],
	[/^([\d\.]+) from Meat, no clothing, corpses$/, '$1 来自 肉，没有衣服，尸体'],
	[/^([\d\.]+) from decay, Firekeeper$/, '$1 从腐烂，消防员'],
	[/^([\d\.]+) from no clothing, corpses$/, '$1 从没有衣服，尸体'],
	[/^([\d\.]+) from no clothing, corpses, disease$/, '$1 从没有衣服，尸体，疾病'],
	[/^([\d\.]+) from warmth \& light$/, '$1 来自温暖与光明'],
	[/^([\d\.]+) from Fruit, Seafood, warmth \& light$/, '$1 来自水果、海鲜、温暖和光'],
	[/^([\d\.]+) from Herb, Fruit, Meat, Seafood, Bugs, Gatherer$/, '$1 来自草药、水果、肉类、海鲜、虫子、采集者'],
	[/^([\d\.]+) from Herb, no clothing, corpses, health$/, '$1 来自 健康，没有衣服，尸体，健康'],
	[/^([\d\.]+) from Herb, no clothing, corpses$/, '$1 来自 健康，没有衣服，尸体'],
	[/^([\d\.]+) from Gatherer, Hunter$/, '$1 从收集者，猎人'],
	[/^([\d\.]+) from Meat, Seafood, Gatherer, Hunter$/, '$1 来自肉类、海鲜、采集者、猎人'],
	[/^([\d\.]+) from decay, Firekeeper, Artisan$/, '$1 来自腐烂，消防员，工匠'],
	[/^([\d\.]+) from unit upkeep$/, '$1 来自单位维护'],
	[/^([\d\.]+) from Bugs$/, '$1 来自虫子'],
	[/^([\d\.]+) from unit upkeep, Firekeeper$/, '$1 来自单位维护，消防员'],
	[/^([\d\.]+) from Meat, Seafood, no clothing$/, '$1 来自肉类，海鲜，没有衣服'],
	[/^([\d\.]+) from Fruit, Cooked meat, Cooked seafood, salting food, clothing, warmth \& light, health$/, '$1 来自水果、熟肉、熟海鲜、盐渍食品、服装、温暖和光、健康'],
	[/^([\d\.]+) from Gatherer, Fisher$/, '$1 从收集者，渔夫'],
	[/^([\d\.]+) from Fruit, Cooked meat, salting food, clothing, warmth \& light, health$/, '$1 来自水果、熟肉、盐渍食品、服装、温暖和光、健康'],
	[/^([\d\.]+) from decay, Furnace$/, '$1 从腐烂, 熔炉'],
	[/^([\d\.]+) from no water, Herb, no food, starvation, no clothing, corpses$/, '$1 从没有水、草药、没有食物、饥饿、没有衣服、尸体'],
	[/^([\d\.]+) from Meat, Cooked meat, Seafood, Cooked seafood, Gatherer, Hunter, Quarry, Digger, Woodcutter$/, '$1 来自肉类、熟肉、海鲜、熟海鲜、采集者、猎人、采石场、挖掘者、樵夫'],
	[/^([\d\.]+) from Meat, Cooked meat, Seafood, Cooked seafood, Gatherer, Hunter, Digger, Quarry, Woodcutter$/, '$1 来自肉类、熟肉、海鲜、熟海鲜、采集者、猎人、挖掘者、采石场、樵夫'],
	[/^([\d\.]+) from Woodcutter, Quarry$/, '$1 从樵夫，采石场'],
	[/^([\d\.]+) from Fruit, Meat, Cooked meat, Seafood, Cooked seafood, salting food, clothing, warmth \& light, health, Soothsayer$/, '$1 来自水果、肉类、熟肉、海鲜、熟海鲜、盐渍食品、服装、温暖和光、健康、预言家'],
	[/^([\d\.]+) from Gatherer, Hunter, Digger, Woodcutter$/, '$1 来自采集者、猎人、挖掘者、樵夫'],
	[/^([\d\.]+) from no water, dehydration, Herb, no food, starvation, no clothing, corpses$/, '$1 从没有水、脱水、草本、没有食物、饥饿、没有衣服、尸体'],
	[/^([\d\.]+) from decay, unit upkeep, Firekeeper$/, '$1 从腐烂，单位保养，消防员'],
	[/^([\d\.]+) from Water, Herb, Fruit, Cooked meat, Cured meat, Cooked seafood, clothing, warmth \& light$/, '$1 来自水、草药、水果、熟肉、腌肉、熟海鲜、衣服、温暖和光线'],
	[/^([\d\.]+) from Water, Herb, Fruit, Cooked meat, Cured meat, Cooked seafood, Cured seafood, clothing, warmth \& light$/, '$1 来自水、药草、水果、熟肉、腌肉、熟海鲜、腌海鲜、衣服、温暖和光'],
	[/^([\d\.]+) from clothing, warmth \& light, recovery$/, '$1 从衣服、温暖和光线、恢复'],
	[/^([\d\.]+) from water rations, food rations, Fruit, Cooked meat, Cured meat, Cooked seafood, salting food, clothing, warmth \& light, Soothsayer$/, '$1 从水口粮，口粮，水果，熟肉，腌肉，熟海鲜，腌制食物，衣服，温暖和光，预言家'],
	[/^([\d\.]+) from water rations, food rations, Fruit, Cooked meat, Cured meat, Cooked seafood, Cured seafood, salting food, clothing, warmth \& light$/, '$1 从水口粮，口粮，水果，熟肉，腌肉，熟海鲜，腌海鲜，盐渍食品，衣服，温暖和光'],
	[/^([\d\.]+) from water rations, food rations, Fruit, Cooked meat, Cured meat, Cooked seafood, salting food, clothing, warmth \& light$/, '$1 来自水口粮，口粮，水果，熟肉，腌肉，熟海鲜，盐渍食品，衣服，温暖和光线'],
	[/^([\d\.]+) from Herb, Fruit, Cooked meat, Cured meat, Seafood, Cooked seafood, Cured seafood, Bugs, Gatherer$/, '$1 来自草药、水果、熟肉、腌肉、海鲜、熟海鲜、腌制海鲜、虫子、采集者'],
	[/^([\d\.]+) from eating, decay, unit upkeep, Firekeeper, Clothier$/, '$1 来自进食、腐烂、单位维护、消防员、服装商'],
	[/^([\d\.]+) from decay, Clothier$/, '$1 来自腐烂，服装商'],
	[/^([\d\.]+) from Potter$/, '$1 来自制陶工人'],
	[/^([\d\.]+) from Hunter$/, '$1 来自猎人'],
	[/^([\d\.]+) from Gatherer, Hunter, Woodcutter, Digger$/, '$1 来自采集者、猎人、樵夫、挖掘者'],
	[/^([\d\.]+) from no clothing, cold \& darkness, health$/, '$1 从没有衣服，寒冷和黑暗，健康'],
	[/^([\d\.]+) from eating, decay, unit upkeep$/, '$1 来自从吃，腐烂，单位保养'],
	[/^([\d\.]+) from decay, unit upkeep$/, '$1 来自从腐烂，单位的保养'],
	[/^([\d\.]+) from eating, decay, unit upkeep$/, '$1 来自从从吃，腐烂，单位的保养'],
	[/^([\d\.]+) from Herb, Fruit, Gatherer$/, '$1 来自草药，水果，收集者'],
	[/^([\d\.]+) from Herb, no clothing$/, '$1 来自草药，没有衣服'],
	[/^([\d\.]+) from Herb, Fruit, Seafood, Gatherer$/, '$1 来自草药、水果、海鲜、采集者'],
	[/^([\d\.]+) from Fruit, Meat, Cooked meat, Seafood, Cooked seafood, salting food, clothing, warmth \& light, Soothsayer$/, '$1 来自水果、肉类、熟肉、海鲜、熟海鲜、盐渍食品、服装、温暖和光、预言家'],
	[/^([\d\.]+) from Herb, no clothing, health$/, '$1 从草药，没有衣服，健康'],
	[/^([\d\.]+) from Fruit, Meat, Cooked meat, Seafood, Cooked seafood, salting food, clothing, warmth \& light$/, '$1 来自水果、肉类、熟肉、海鲜、熟海鲜、盐渍食品、衣服、温暖和光线'],
	[/^([\d\.]+) from Herb, Gatherer$/, '$1 从草药，收集者'],
	[/^([\d\.]+) from decay, Gatherer$/, '$1 从腐烂，收集者'],
	[/^([\d\.]+) from Water, Herb, Fruit, Cooked meat, clothing, warmth \& light$/, '$1 来自水、药草、水果、熟肉、衣服、温暖和光线'],
	[/^([\d\.]+) from Water, Herb, Fruit, Cooked meat, Cooked seafood, clothing, warmth \& light$/, '$1 来自水、草药、水果、熟肉、熟海鲜、衣服、温暖和光线'],
	[/^([\d\.]+) from Gatherer, Mine, Digger$/, '$1 从采集者，矿山，挖掘者'],
	[/^([\d\.]+) from clothing, warmth \& light, birth$/, '$1 来自衣服、温暖与光明、出生'],
	[/^([\d\.]+) from no clothing, cold & darkness, disease$/, '$1 从没有衣服，寒冷和黑暗，疾病'],
	[/^([\d\.]+) from Quarry, Woodcutter, Carpenter workshop$/, '$1 来自采石场、樵夫、木匠作坊'],
	[/^([\d\.]+) from clothing$/, '$1 从衣服'],
	[/^([\d\.]+) from not enough burial spots$/, '$1 从没有足够的墓地'],
	[/^([\d\.]+) from Meat, Seafood, no clothing, cold \& darkness$/, '$1 来自肉类、海鲜、无衣服、寒冷和黑暗'],
	[/^([\d\.]+) from birth$/, '$1 从出生'],
	[/^([\d\.]+) from eating, Firekeeper$/, '$1 从吃，消防员'],
	[/^([\d\.]+) from Gatherer, Digger, Mine$/, '$1 从收集者，挖掘者，矿山'],
	[/^([\d\.]+) from Fruit, Seafood$/, '$1 来自水果, 海鲜'],
	[/^([\d\.]+) from Water, Herb, Fruit$/, '$1 来自水、草药、水果'],
	[/^([\d\.]+) from no clothing, cold \& darkness, corpses, health$/, '$1 来自没有衣服，寒冷和黑暗，尸体，健康'],
	[/^([\d\.]+) from no clothing, cold \& darkness, corpses, disease$/, '$1 来自没有衣服，寒冷和黑暗，尸体，疾病'],
	[/^([\d\.]+) from Herb, no clothing, cold \& darkness, corpses$/, '$1 来自 草药，没有衣服，寒冷和黑暗，尸体'],
	[/^([\d\.]+) from Herb, no clothing, cold \& darkness$/, '$1 来自 草药，没有衣服，寒冷和黑暗'],
	[/^([\d\.]+) from Herb, no clothing, cold \& darkness, health$/, '$1 来自 草药，没有衣服，寒冷和黑暗，健康'],
	[/^([\d\.]+) from Seafood, no clothing, cold \& darkness, disease$/, '$1 来自 海鲜、无衣、寒冷和黑暗、疾病'],
	[/^([\d\.]+) from no clothing, cold \& darkness$/, '$1 来自没有衣服，寒冷和黑暗'],
	[/^([\d\.]+) from Herb, Fruit, Bugs, Gatherer$/, '$1 从草药，水果，虫子，收集者'],
	[/^([\d\.]+) from Herb, Seafood, Bugs$/, '$1 来自草药、海鲜、虫子'],
	[/^([\d\.]+) from Herb, Bugs$/, '$1 从草药，虫子'],
	[/^([\d\.]+) from Gatherer, Hunter, Mine, Woodcutter, Digger$/, '$1 从收集者，猎人，矿山，樵夫，挖掘者'],
	[/^([\d\.]+) from decay, Potter$/, '$1 从腐烂，制陶工人'],
	[/^([\d\.]+) from Meat, Seafood, no clothing, cold \& darkness, disease$/, '$1 来自肉类、海鲜、无衣、寒冷和黑暗、疾病'],
	[/^([\d\.]+) from Gatherer, Hunter, Mine, Digger, Woodcutter$/, '$1 从收集者，猎人，矿山，挖掘者，樵夫'],
	[/^([\d\.]+) from Meat, Cooked meat, Cured meat, Seafood, Cooked seafood, Cured seafood, Hunter$/, '$1 来自 肉, 熟肉, 腌肉, 海鲜, 熟海鲜, 腌海鲜, 猎人'],
	[/^([\d\.]+) from no clothing, cold \& darkness, death$/, '$1 从没有衣服，寒冷和黑暗，死亡'],
	[/^([\d\.]+) from Gatherer, Hunter, Fisher, Firekeeper$/, '$1 从收集者，猎人，渔夫，消防员'],
	[/^([\d\.]+) from water rations, food rations, Fruit, Meat, Cooked meat, Cured meat, Seafood, Cooked seafood, Cured seafood, salting food, clothing, warmth \& light, Soothsayer$/, '$1 来自水口粮，口粮，水果，肉类，熟肉，腌肉，海鲜，熟海鲜，腌制海鲜，腌制食物，衣服，温暖和光，预言家'],
	[/^([\d\.]+) from water rations, food rations, Fruit, Meat, Cooked meat, Cured meat, Seafood, Cooked seafood, Cured seafood, salting food, clothing, warmth \& light, birth, Soothsayer$/, '$1 来自水口粮，口粮，水果，肉，熟肉，腌肉，海鲜，熟海鲜，腌制海鲜，腌制食物，衣服，温暖和光，出生，预言家'],
	[/^([\d\.]+) from drinking, decay$/, '$1 从饮酒，腐烂'],
	[/^([\d\.]+) from eating, decay$/, '$1 从吃，腐烂'],
	[/^([\d\.]+) people died of old age.$/, '$1 人死于年老。'],
	[/^([\d\.]+) available every day$/, '$1 每天提供'],
	[/^([\d\.]+) Insight$/, '$1 洞察力'],
	[/^([\d\.]+) Worker$/, '$1 工人'],
	[/^([\d\.]+) Food$/, '$1 食物'],
	[/^([\d\.]+) Influence$/, '$1 影响力'],
	[/^([\d\.]+) Elder$/, '$1 长老'],
	[/^([\d\.]+) Herbs$/, '$1 草药'],
	[/^([\d\.]+) Adults$/, '$1 成年人'],
	[/^([\d\.]+) Children$/, '$1 孩童'],
	[/^([\d\.]+) Water$/, '$1 水'],
	[/^([\d\.]+)\/sec$/, '$1\/秒'],
    [/^requires ([\d\.]+) more research points$/, '需要$1个研究点'],
    [/^(\d+) Royal points$/, '$1 皇家点数'],
    [/^Cost: (\d+) RP$/, '成本：$1 皇家点数'],
    [/^Usages: (\d+)\/$/, '用途：$1\/'],
    [/^workers: (\d+)\/$/, '工人：$1\/'],

]);